nuttx/Documentation/os/drivers/character/input/sbutton.rst
Vinicius May f6ecf80ebb Documentation: brand new layout for NuttX documentation.
The documentation grew one page at a time, so the tree follows the
history of who wrote what and not the shape of NuttX. Scheduling is
spread over three places, a driver page can sit above the subsystem
that owns it, and the front page lists everything at the same level.
That is a lot to face when all you want to know is where the scheduler
lives.

This change files every page under the code it describes. It is a move,
not a rewrite: outside the ten pages named below, every page keeps the
text that is already in master, and no page's text is deleted.

What it does:

* Groups the table of contents into nine chapters.
* Moves the OS subsystems under os/: scheduling, memory, drivers,
  filesystem, networking, IPC, interrupts, libs, time.
* Renames the platform pages to the names the source tree uses, and
  derives their tags from the tree instead of by hand.
* Splits guides/ by subject.
* Adds Documentation/redirects.py, with a rule for every page that left
  its old path, so old URLs keep working. The redirect page also carries
  a link's #anchor across to the new page.

Ten pages have text that is new or rewritten. Nine of them are the
landing page of a chapter, which has to exist for the new structure:

    index                  the front page
    os/index               OS Design
    os/scheduling/index    Scheduling
    os/interrupts/index    Interrupts
    os/ipc/index           IPC
    os/time/index          Time and timers
    about/index            About
    developing/index       Developing NuttX
    ReleaseNotes/index     Release notes

The tenth is os/libs/libbuiltin, the only page here with technical
content: libs/libbuiltin/ had no page at all. Five SVG diagrams come
with these pages, hand-written XML with no editor metadata.

Nothing outside Documentation/ is touched.

How it was checked:

* Sphinx builds with -W: no warnings, and no document left outside a
  toctree.
* A script, offered in the PR, proves the narrow claim this rests on.
  For every page outside the ten named above it erases what a move
  touches -- link target, path, tag line, toctree block, table border --
  from the whole old text and the whole new text, and requires the two
  to be byte for byte identical. It also requires every sentence of a
  deleted page to turn up somewhere, and every page that left its old
  path to have a redirect, from a URL that existed, to where its content
  went. It exits non-zero and names the page if any of that is not true,
  and it tests added pages too, so forgetting to declare one cannot make
  it pass.
* An independent audit checked 133 factual claims on these ten pages
  against the tree, one shell command per claim: 130 confirmed, 1
  refuted and fixed here, 2 not checkable.
* tools/checkpatch.sh is clean over the range.

The diff is large because moving a page changes every link that points
to it. Most of it is pure renames, and board pages that gained one tag
line.

Assisted-by: Claude:claude-opus-5
2026-10-08 01:40:54 +08:00

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==================================
Single Button Multi Actions Driver
==================================
**Single Button (aka SButton)** is an kind of keyboard that uses
only a single physical button (Switch) in the board. This kind of
button is used with simple interfaces like those used on 3D Printers
or other devices where all the user needs is to move to the next
option and confirm the selection.
It could be done detecting if the button was pressed for a short
period of time (i.e. less than 500ms) or long pressed. If it is a
short press the driver will return **TAB** and if it is a long
press the driver will return **ENTER**. Using it is possible to
navigate on those kind of menu.
**How does it work?**. The driver uses a simple config data (this
config data is equivalent to the platform data on Linux kernel) to
map the pin from MCU will be used to register and detect the
interrupt from this pin physically connected to the button.
It uses a kind of "polymorphism" in C to allow the driver to get
access to the functions responsible to attach and enable the
interrupt and to get the status of the pin.
See ``include/nuttx/input/sbutton.h``
and ``boards/arm/common/stm32/src/stm32_sbutton.c`` to understand
better how it works. But basically the board file (config data)
creates a struct when the first field (variable) is the config
struct used the but SButton driver (``drivers/input/sbutton.c``).
Every time the user presses or releases the key button an interrupt
is generated. The ISR of this interrupt inside sbutton
(``sbutton_interrupt()``) calls a workqueue to process it (because
we cannot spend time inside the ISR processing data, it could
degradate the performance of the RTOS). All that workqueue
(``sbutton_worker()``) needs to do it measure the elapsed time
(ticks) from the moment the key was pressed until the moment it
was released to decide if it is a "KEY_1" (**TAB**) or a "KEY_2"
(**ENTER**). Then is call the ``keyboard_event()`` from the
keyboard upper to send this key stroke to the user application.