mirror of
https://github.com/apache/nuttx.git
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The documentation grew one page at a time, so the tree follows the
history of who wrote what and not the shape of NuttX. Scheduling is
spread over three places, a driver page can sit above the subsystem
that owns it, and the front page lists everything at the same level.
That is a lot to face when all you want to know is where the scheduler
lives.
This change files every page under the code it describes. It is a move,
not a rewrite: outside the ten pages named below, every page keeps the
text that is already in master, and no page's text is deleted.
What it does:
* Groups the table of contents into nine chapters.
* Moves the OS subsystems under os/: scheduling, memory, drivers,
filesystem, networking, IPC, interrupts, libs, time.
* Renames the platform pages to the names the source tree uses, and
derives their tags from the tree instead of by hand.
* Splits guides/ by subject.
* Adds Documentation/redirects.py, with a rule for every page that left
its old path, so old URLs keep working. The redirect page also carries
a link's #anchor across to the new page.
Ten pages have text that is new or rewritten. Nine of them are the
landing page of a chapter, which has to exist for the new structure:
index the front page
os/index OS Design
os/scheduling/index Scheduling
os/interrupts/index Interrupts
os/ipc/index IPC
os/time/index Time and timers
about/index About
developing/index Developing NuttX
ReleaseNotes/index Release notes
The tenth is os/libs/libbuiltin, the only page here with technical
content: libs/libbuiltin/ had no page at all. Five SVG diagrams come
with these pages, hand-written XML with no editor metadata.
Nothing outside Documentation/ is touched.
How it was checked:
* Sphinx builds with -W: no warnings, and no document left outside a
toctree.
* A script, offered in the PR, proves the narrow claim this rests on.
For every page outside the ten named above it erases what a move
touches -- link target, path, tag line, toctree block, table border --
from the whole old text and the whole new text, and requires the two
to be byte for byte identical. It also requires every sentence of a
deleted page to turn up somewhere, and every page that left its old
path to have a redirect, from a URL that existed, to where its content
went. It exits non-zero and names the page if any of that is not true,
and it tests added pages too, so forgetting to declare one cannot make
it pass.
* An independent audit checked 133 factual claims on these ten pages
against the tree, one shell command per claim: 130 confirmed, 1
refuted and fixed here, 2 not checkable.
* tools/checkpatch.sh is clean over the range.
The diff is large because moving a page changes every link that points
to it. Most of it is pure renames, and board pages that gained one tag
line.
Assisted-by: Claude:claude-opus-5
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2.4 KiB
ReStructuredText
83 lines
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ReStructuredText
=================================
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``unity`` Unity testing framework
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=================================
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Unity is a unit testing framework for C developed by ThrowTheSwitch.org:
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http://www.throwtheswitch.org/unity
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.. note::
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There is more detailed documentation than what can be found on the website on
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the GitHub page. It can be found in `this collection of markdown
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documents <https://github.com/ThrowTheSwitch/Unity/tree/master/docs>`_
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It is very minimalist and is designed to also run on embedded systems. Unity is
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highly configurable through the use of different macros. These are described in
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the `configuration guide
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<https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityConfigurationGuide.md>`_.
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Some of these configuration options are exposed in NuttX via the Kconfig
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selection menu for the Unity test framework, but not all of them are
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implemented.
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.. note::
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If some configuration options you'd like to use for Unity are missing from
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NuttX, please open a pull request following the :doc:`contribution guidelines
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</contributing/index>`.
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Usage
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=====
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In order to test your application using the Unity framework in NuttX, you can
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create a test application. Documentation for creating a custom NuttX application
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can be found :doc:`here </guides/build/customapps>`.
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Just mark your application to depend on any Unity options you use:
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.. code-block:: kconfig
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config MY_TESTS
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tristate "Test cases"
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depends on TESTING_UNITY
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depends on TESTING_UNITY_EXCLUDE_SETJMP
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depends on TESTING_UNITY_PRINT_FORMATTED
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depends on MY_APPLICATION_CODE
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In your application's main function, you can include the testing library and
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write tests!
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.. code-block:: c
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#include <testing/unity.h>
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void setUp(void) { /* Test setup code for Unity */ }
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void tearDown(void) { /* Test tear-down code for Unity */ }
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/* Short test case */
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static void test_mything__passes(void)
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{
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int mynum = 0;
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mynum++;
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TEST_ASSERT_EQUAL(1, mynum);
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}
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int main(void)
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{
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UNITY_BEGIN();
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RUN_TEST(test_mything__passes);
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return UNITY_END();
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}
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Now when you build your code, your test application will be visible in NSH to
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run. If you run it, you will see a test report!
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.. code-block:: console
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nsh> mytests
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mytests_main.c:18:test_mything__passes:PASS
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-----------------------
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1 Tests 0 Failures 0 Ignored
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