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- Logic that generates the low lever framebuffer renderers for the per-window framebuffers,
- The logic that picks off the per-window framebuffer updates from normal graphics device updates. This logic must update both the per-window framebuffer and the graphics device (from the framebuffer).
Squashed commit of the following:
graphics: Add logic to allocate the per-window framebuffer.
graphics: A few fragmentary thoughts on how a per-window framebuffer could be represented and allocated.
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| .. | ||
| boardctl.h | ||
| custom_file.h | ||
| epoll.h | ||
| ioctl.h | ||
| ipc.h | ||
| mman.h | ||
| mount.h | ||
| param.h | ||
| prctl.h | ||
| random.h | ||
| resource.h | ||
| select.h | ||
| sendfile.h | ||
| shm.h | ||
| socket.h | ||
| sockio.h | ||
| stat.h | ||
| statfs.h | ||
| syscall.h | ||
| time.h | ||
| types.h | ||
| uio.h | ||
| un.h | ||
| utsname.h | ||
| vfs.h | ||
| wait.h | ||