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style: fix spelling in code comments and strings
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b2315e98c4
commit
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1670 changed files with 3162 additions and 2991 deletions
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@ -345,7 +345,7 @@ static inline void nxbe_move_pwfb(FAR struct nxbe_window_s *wnd,
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/* Construct the destination bounding box in relative window
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* coordinates. This derives from the source bounding box with
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* an offset distination.
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* an offset destination.
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*/
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nxgl_rectoffset(&destrect, &srcrect, offset->x, offset->y);
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@ -284,7 +284,7 @@ void nxbe_setsize(FAR struct nxbe_window_s *wnd,
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nxgl_rectunion(&bounds, &bounds, &wnd->bounds);
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/* Then redraw this window AND all windows below it. Having resized the
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* window, we may have exposed previoulsy obscured portions of windows
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* window, we may have exposed previously obscured portions of windows
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* below this one.
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*/
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@ -233,7 +233,7 @@ static ssize_t nxterm_write(FAR struct file *filep, FAR const char *buffer,
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do
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{
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/* Is the character part of a VT100 escape sequnce? */
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/* Is the character part of a VT100 escape sequence? */
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state = nxterm_vt100(priv, ch);
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switch (state)
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@ -312,7 +312,7 @@ static int nxterm_ioctl(FAR struct file *filep, int cmd, unsigned long arg)
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{
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/* NOTE: We don't need driver context here because the NXTERM handle
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* provided within each of the NXTERM IOCTL command data. Mutual
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* exclusion is similar managed by the IOCTL cmmand handler.
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* exclusion is similar managed by the IOCTL command handler.
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*
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* This permits the IOCTL to be called in abnormal context (such as
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* from boardctl())
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@ -378,7 +378,7 @@ static int nxterm_unlink(FAR struct inode *inode)
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*
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* NOTE: We don't need driver context here because the NXTERM handle
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* provided within each of the NXTERM IOCTL command data. Mutual
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* exclusion is similar managed by the IOCTL cmmand handler.
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* exclusion is similar managed by the IOCTL command handler.
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*
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* This permits the IOCTL to be called in abnormal context (such as
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* from boardctl())
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@ -131,7 +131,7 @@ static void nxterm_fillspace(FAR struct nxterm_state_s *priv,
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*
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* Description:
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* This is part of the nxterm_putc logic. It creates and positions a
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* the character and renders (or re-uses) a glyph for font.
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* the character and renders (or reuses) a glyph for font.
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*
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****************************************************************************/
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