mirror of
https://github.com/apache/nuttx-apps.git
synced 2026-10-01 19:36:36 +00:00
Render Brian Paul's classic OpenGL "gears" demo with TinyGL on a NuttX framebuffer device. TinyGL draws each frame into its own ZBuffer, which is then copied to the mmap()ed framebuffer (plus FBIO_UPDATE when CONFIG_FB_UPDATE is enabled), so partially drawn frames are never shown. The frame rate is printed every five seconds. Usage: tinygl [frames] [fbdev] Tested on sim:tinygl (640x480, 32 bpp): about 1400 FPS with CONFIG_DEBUG_FULLOPT on an x86_64 host, with both make and CMake. Assisted-By: Claude Opus 5.5 (1M context) Signed-off-by: Alan Carvalho de Assis <acassis@gmail.com>
532 lines
14 KiB
C
532 lines
14 KiB
C
/****************************************************************************
|
|
* apps/examples/tinygl/tinygl_main.c
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*
|
|
* Licensed to the Apache Software Foundation (ASF) under one or more
|
|
* contributor license agreements. See the NOTICE file distributed with
|
|
* this work for additional information regarding copyright ownership. The
|
|
* ASF licenses this file to you under the Apache License, Version 2.0 (the
|
|
* "License"); you may not use this file except in compliance with the
|
|
* License. You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
|
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
|
* License for the specific language governing permissions and limitations
|
|
* under the License.
|
|
*
|
|
****************************************************************************/
|
|
|
|
/* The gear drawing code is based on the classic "gears" demo by Brian Paul,
|
|
* which is in the public domain, as shipped with TinyGL in
|
|
* Raw_Demos/gears.c.
|
|
*/
|
|
|
|
/****************************************************************************
|
|
* Included Files
|
|
****************************************************************************/
|
|
|
|
#include <nuttx/config.h>
|
|
|
|
#include <sys/ioctl.h>
|
|
#include <sys/mman.h>
|
|
#include <sys/time.h>
|
|
|
|
#include <errno.h>
|
|
#include <fcntl.h>
|
|
#include <math.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <unistd.h>
|
|
|
|
#include <nuttx/video/fb.h>
|
|
|
|
#include <GL/gl.h>
|
|
#include <zbuffer.h>
|
|
|
|
/****************************************************************************
|
|
* Pre-processor Definitions
|
|
****************************************************************************/
|
|
|
|
#ifndef M_PI
|
|
# define M_PI 3.14159265358979323846
|
|
#endif
|
|
|
|
#if TGL_FEATURE_RENDER_BITS == 32
|
|
# define TINYGL_FB_FMT FB_FMT_RGB32
|
|
# define TINYGL_ZB_MODE ZB_MODE_RGBA
|
|
#else
|
|
# define TINYGL_FB_FMT FB_FMT_RGB16_565
|
|
# define TINYGL_ZB_MODE ZB_MODE_5R6G5B
|
|
#endif
|
|
|
|
/****************************************************************************
|
|
* Private Types
|
|
****************************************************************************/
|
|
|
|
struct tinygl_fb_s
|
|
{
|
|
int fd;
|
|
FAR uint8_t *fbmem;
|
|
struct fb_videoinfo_s vinfo;
|
|
struct fb_planeinfo_s pinfo;
|
|
};
|
|
|
|
/****************************************************************************
|
|
* Private Data
|
|
****************************************************************************/
|
|
|
|
static GLfloat g_view_rotx = 20.0f;
|
|
static GLfloat g_view_roty = 30.0f;
|
|
static GLfloat g_angle;
|
|
static GLint g_gear1;
|
|
static GLint g_gear2;
|
|
static GLint g_gear3;
|
|
|
|
/****************************************************************************
|
|
* Private Functions
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
* Name: gear
|
|
*
|
|
* Description:
|
|
* Draw a gear wheel into the current display list.
|
|
*
|
|
* Input Parameters:
|
|
* inner_radius - radius of the hole at the center
|
|
* outer_radius - radius at the center of the teeth
|
|
* width - width of the gear
|
|
* teeth - number of teeth
|
|
* tooth_depth - depth of a tooth
|
|
*
|
|
****************************************************************************/
|
|
|
|
static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
|
|
GLint teeth, GLfloat tooth_depth)
|
|
{
|
|
GLfloat r0 = inner_radius;
|
|
GLfloat r1 = outer_radius - tooth_depth / 2.0f;
|
|
GLfloat r2 = outer_radius + tooth_depth / 2.0f;
|
|
GLfloat da = 2.0f * M_PI / teeth / 4.0f;
|
|
GLfloat angle;
|
|
GLfloat u;
|
|
GLfloat v;
|
|
GLfloat len;
|
|
GLint i;
|
|
|
|
glNormal3f(0.0f, 0.0f, 1.0f);
|
|
|
|
/* Front face */
|
|
|
|
glBegin(GL_QUAD_STRIP);
|
|
for (i = 0; i <= teeth; i++)
|
|
{
|
|
angle = i * 2.0f * M_PI / teeth;
|
|
glVertex3f(r0 * cosf(angle), r0 * sinf(angle), width * 0.5f);
|
|
glVertex3f(r1 * cosf(angle), r1 * sinf(angle), width * 0.5f);
|
|
glVertex3f(r0 * cosf(angle), r0 * sinf(angle), width * 0.5f);
|
|
glVertex3f(r1 * cosf(angle + 3 * da), r1 * sinf(angle + 3 * da),
|
|
width * 0.5f);
|
|
}
|
|
|
|
glEnd();
|
|
|
|
/* Front sides of the teeth */
|
|
|
|
glBegin(GL_QUADS);
|
|
for (i = 0; i < teeth; i++)
|
|
{
|
|
angle = i * 2.0f * M_PI / teeth;
|
|
glVertex3f(r1 * cosf(angle), r1 * sinf(angle), width * 0.5f);
|
|
glVertex3f(r2 * cosf(angle + da), r2 * sinf(angle + da),
|
|
width * 0.5f);
|
|
glVertex3f(r2 * cosf(angle + 2 * da), r2 * sinf(angle + 2 * da),
|
|
width * 0.5f);
|
|
glVertex3f(r1 * cosf(angle + 3 * da), r1 * sinf(angle + 3 * da),
|
|
width * 0.5f);
|
|
}
|
|
|
|
glEnd();
|
|
|
|
glNormal3f(0.0f, 0.0f, -1.0f);
|
|
|
|
/* Back face */
|
|
|
|
glBegin(GL_QUAD_STRIP);
|
|
for (i = 0; i <= teeth; i++)
|
|
{
|
|
angle = i * 2.0f * M_PI / teeth;
|
|
glVertex3f(r1 * cosf(angle), r1 * sinf(angle), -width * 0.5f);
|
|
glVertex3f(r0 * cosf(angle), r0 * sinf(angle), -width * 0.5f);
|
|
glVertex3f(r1 * cosf(angle + 3 * da), r1 * sinf(angle + 3 * da),
|
|
-width * 0.5f);
|
|
glVertex3f(r0 * cosf(angle), r0 * sinf(angle), -width * 0.5f);
|
|
}
|
|
|
|
glEnd();
|
|
|
|
/* Back sides of the teeth */
|
|
|
|
glBegin(GL_QUADS);
|
|
for (i = 0; i < teeth; i++)
|
|
{
|
|
angle = i * 2.0f * M_PI / teeth;
|
|
glVertex3f(r1 * cosf(angle + 3 * da), r1 * sinf(angle + 3 * da),
|
|
-width * 0.5f);
|
|
glVertex3f(r2 * cosf(angle + 2 * da), r2 * sinf(angle + 2 * da),
|
|
-width * 0.5f);
|
|
glVertex3f(r2 * cosf(angle + da), r2 * sinf(angle + da),
|
|
-width * 0.5f);
|
|
glVertex3f(r1 * cosf(angle), r1 * sinf(angle), -width * 0.5f);
|
|
}
|
|
|
|
glEnd();
|
|
|
|
/* Outward faces of the teeth */
|
|
|
|
glBegin(GL_QUAD_STRIP);
|
|
for (i = 0; i < teeth; i++)
|
|
{
|
|
angle = i * 2.0f * M_PI / teeth;
|
|
glVertex3f(r1 * cosf(angle), r1 * sinf(angle), width * 0.5f);
|
|
glVertex3f(r1 * cosf(angle), r1 * sinf(angle), -width * 0.5f);
|
|
u = r2 * cosf(angle + da) - r1 * cosf(angle);
|
|
v = r2 * sinf(angle + da) - r1 * sinf(angle);
|
|
len = sqrtf(u * u + v * v);
|
|
u /= len;
|
|
v /= len;
|
|
glNormal3f(v, -u, 0.0f);
|
|
glVertex3f(r2 * cosf(angle + da), r2 * sinf(angle + da),
|
|
width * 0.5f);
|
|
glVertex3f(r2 * cosf(angle + da), r2 * sinf(angle + da),
|
|
-width * 0.5f);
|
|
glNormal3f(cosf(angle), sinf(angle), 0.0f);
|
|
glVertex3f(r2 * cosf(angle + 2 * da), r2 * sinf(angle + 2 * da),
|
|
width * 0.5f);
|
|
glVertex3f(r2 * cosf(angle + 2 * da), r2 * sinf(angle + 2 * da),
|
|
-width * 0.5f);
|
|
u = r1 * cosf(angle + 3 * da) - r2 * cosf(angle + 2 * da);
|
|
v = r1 * sinf(angle + 3 * da) - r2 * sinf(angle + 2 * da);
|
|
glNormal3f(v, -u, 0.0f);
|
|
glVertex3f(r1 * cosf(angle + 3 * da), r1 * sinf(angle + 3 * da),
|
|
width * 0.5f);
|
|
glVertex3f(r1 * cosf(angle + 3 * da), r1 * sinf(angle + 3 * da),
|
|
-width * 0.5f);
|
|
glNormal3f(cosf(angle), sinf(angle), 0.0f);
|
|
}
|
|
|
|
glVertex3f(r1, 0.0f, width * 0.5f);
|
|
glVertex3f(r1, 0.0f, -width * 0.5f);
|
|
glEnd();
|
|
|
|
/* Inside radius cylinder */
|
|
|
|
glBegin(GL_QUAD_STRIP);
|
|
for (i = 0; i <= teeth; i++)
|
|
{
|
|
angle = i * 2.0f * M_PI / teeth;
|
|
glNormal3f(-cosf(angle), -sinf(angle), 0.0f);
|
|
glVertex3f(r0 * cosf(angle), r0 * sinf(angle), -width * 0.5f);
|
|
glVertex3f(r0 * cosf(angle), r0 * sinf(angle), width * 0.5f);
|
|
}
|
|
|
|
glEnd();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Name: gears_init
|
|
****************************************************************************/
|
|
|
|
static void gears_init(int width, int height)
|
|
{
|
|
static GLfloat pos[4] =
|
|
{
|
|
5.0f, 5.0f, 10.0f, 0.0f
|
|
};
|
|
|
|
static GLfloat red[4] =
|
|
{
|
|
0.8f, 0.1f, 0.0f, 1.0f
|
|
};
|
|
|
|
static GLfloat green[4] =
|
|
{
|
|
0.0f, 0.8f, 0.2f, 1.0f
|
|
};
|
|
|
|
static GLfloat blue[4] =
|
|
{
|
|
0.2f, 0.2f, 1.0f, 1.0f
|
|
};
|
|
|
|
static GLfloat white[4] =
|
|
{
|
|
1.0f, 1.0f, 1.0f, 1.0f
|
|
};
|
|
|
|
static GLfloat shininess = 5.0f;
|
|
GLfloat h = (GLfloat)height / (GLfloat)width;
|
|
|
|
glViewport(0, 0, width, height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0.0f, 0.0f, -45.0f);
|
|
|
|
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
|
|
glLightfv(GL_LIGHT0, GL_SPECULAR, white);
|
|
glEnable(GL_CULL_FACE);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glShadeModel(GL_SMOOTH);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
/* Build one display list per gear */
|
|
|
|
g_gear1 = glGenLists(1);
|
|
glNewList(g_gear1, GL_COMPILE);
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, red);
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, white);
|
|
glMaterialfv(GL_FRONT, GL_SHININESS, &shininess);
|
|
glColor3fv(red);
|
|
gear(1.0f, 4.0f, 1.0f, 20, 0.7f);
|
|
glEndList();
|
|
|
|
g_gear2 = glGenLists(1);
|
|
glNewList(g_gear2, GL_COMPILE);
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, green);
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, white);
|
|
glColor3fv(green);
|
|
gear(0.5f, 2.0f, 2.0f, 10, 0.7f);
|
|
glEndList();
|
|
|
|
g_gear3 = glGenLists(1);
|
|
glNewList(g_gear3, GL_COMPILE);
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, blue);
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, white);
|
|
glColor3fv(blue);
|
|
gear(1.3f, 2.0f, 0.5f, 10, 0.7f);
|
|
glEndList();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Name: gears_draw
|
|
****************************************************************************/
|
|
|
|
static void gears_draw(void)
|
|
{
|
|
g_angle += 2.0f;
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glPushMatrix();
|
|
glRotatef(g_view_rotx, 1.0f, 0.0f, 0.0f);
|
|
glRotatef(g_view_roty, 0.0f, 1.0f, 0.0f);
|
|
|
|
glPushMatrix();
|
|
glTranslatef(-3.0f, -2.0f, 0.0f);
|
|
glRotatef(g_angle, 0.0f, 0.0f, 1.0f);
|
|
glCallList(g_gear1);
|
|
glPopMatrix();
|
|
|
|
glPushMatrix();
|
|
glTranslatef(3.1f, -2.0f, 0.0f);
|
|
glRotatef(-2.0f * g_angle - 9.0f, 0.0f, 0.0f, 1.0f);
|
|
glCallList(g_gear2);
|
|
glPopMatrix();
|
|
|
|
glPushMatrix();
|
|
glTranslatef(-3.1f, 4.2f, 0.0f);
|
|
glRotatef(-2.0f * g_angle - 25.0f, 0.0f, 0.0f, 1.0f);
|
|
glCallList(g_gear3);
|
|
glPopMatrix();
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Name: tinygl_fb_open
|
|
****************************************************************************/
|
|
|
|
static int tinygl_fb_open(FAR const char *path, FAR struct tinygl_fb_s *fb)
|
|
{
|
|
int ret;
|
|
|
|
fb->fd = open(path, O_RDWR);
|
|
if (fb->fd < 0)
|
|
{
|
|
ret = -errno;
|
|
fprintf(stderr, "ERROR: open(%s) failed: %d\n", path, ret);
|
|
return ret;
|
|
}
|
|
|
|
if (ioctl(fb->fd, FBIOGET_VIDEOINFO,
|
|
(unsigned long)((uintptr_t)&fb->vinfo)) < 0 ||
|
|
ioctl(fb->fd, FBIOGET_PLANEINFO,
|
|
(unsigned long)((uintptr_t)&fb->pinfo)) < 0)
|
|
{
|
|
ret = -errno;
|
|
fprintf(stderr, "ERROR: FBIOGET_VIDEOINFO/PLANEINFO failed: %d\n",
|
|
ret);
|
|
goto errout;
|
|
}
|
|
|
|
if (fb->vinfo.fmt != TINYGL_FB_FMT)
|
|
{
|
|
fprintf(stderr, "ERROR: framebuffer format %d, TinyGL needs %d\n",
|
|
fb->vinfo.fmt, TINYGL_FB_FMT);
|
|
ret = -EINVAL;
|
|
goto errout;
|
|
}
|
|
|
|
fb->fbmem = mmap(NULL, fb->pinfo.fblen, PROT_READ | PROT_WRITE,
|
|
MAP_SHARED | MAP_FILE, fb->fd, 0);
|
|
if (fb->fbmem == MAP_FAILED)
|
|
{
|
|
ret = -errno;
|
|
fprintf(stderr, "ERROR: mmap() failed: %d\n", ret);
|
|
goto errout;
|
|
}
|
|
|
|
return OK;
|
|
|
|
errout:
|
|
close(fb->fd);
|
|
return ret;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Name: tinygl_fb_update
|
|
****************************************************************************/
|
|
|
|
static void tinygl_fb_update(FAR struct tinygl_fb_s *fb, FAR ZBuffer *zb)
|
|
{
|
|
ZB_copyFrameBuffer(zb, fb->fbmem, fb->pinfo.stride);
|
|
|
|
#ifdef CONFIG_FB_UPDATE
|
|
struct fb_area_s area;
|
|
|
|
area.x = 0;
|
|
area.y = 0;
|
|
area.w = zb->xsize;
|
|
area.h = zb->ysize;
|
|
ioctl(fb->fd, FBIO_UPDATE, (unsigned long)((uintptr_t)&area));
|
|
#endif
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Name: now_ms
|
|
****************************************************************************/
|
|
|
|
static uint32_t now_ms(void)
|
|
{
|
|
struct timespec ts;
|
|
|
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
|
return ts.tv_sec * 1000 + ts.tv_nsec / 1000000;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Public Functions
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
* Name: main
|
|
*
|
|
* Description:
|
|
* tinygl [frames] [fbdev]
|
|
*
|
|
* Render the TinyGL gears demo on a framebuffer. "frames" is the number
|
|
* of frames to draw (0, the default, runs forever) and "fbdev" the
|
|
* framebuffer device (CONFIG_EXAMPLES_TINYGL_DEFAULTFB by default).
|
|
*
|
|
****************************************************************************/
|
|
|
|
int main(int argc, FAR char *argv[])
|
|
{
|
|
FAR const char *fbdev = CONFIG_EXAMPLES_TINYGL_DEFAULTFB;
|
|
struct tinygl_fb_s fb;
|
|
FAR ZBuffer *zb;
|
|
uint32_t start;
|
|
uint32_t now;
|
|
int frames = 0;
|
|
int count = 0;
|
|
int total = 0;
|
|
int ret;
|
|
|
|
if (argc > 1)
|
|
{
|
|
frames = atoi(argv[1]);
|
|
}
|
|
|
|
if (argc > 2)
|
|
{
|
|
fbdev = argv[2];
|
|
}
|
|
|
|
ret = tinygl_fb_open(fbdev, &fb);
|
|
if (ret < 0)
|
|
{
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
printf("tinygl: %s %dx%d, %d bpp, stride %" PRIu32 "\n", fbdev,
|
|
fb.vinfo.xres, fb.vinfo.yres, fb.pinfo.bpp, fb.pinfo.stride);
|
|
|
|
/* Let TinyGL render into its own buffer and copy each finished frame to
|
|
* the framebuffer, so that a half drawn frame is never visible.
|
|
*/
|
|
|
|
zb = ZB_open(fb.vinfo.xres, fb.vinfo.yres, TINYGL_ZB_MODE, NULL);
|
|
if (zb == NULL)
|
|
{
|
|
fprintf(stderr, "ERROR: ZB_open() failed\n");
|
|
ret = EXIT_FAILURE;
|
|
goto errout_with_fb;
|
|
}
|
|
|
|
glInit(zb);
|
|
gears_init(zb->xsize, zb->ysize);
|
|
|
|
start = now_ms();
|
|
while (frames == 0 || total < frames)
|
|
{
|
|
gears_draw();
|
|
tinygl_fb_update(&fb, zb);
|
|
|
|
count++;
|
|
total++;
|
|
now = now_ms();
|
|
if (now - start >= 5000)
|
|
{
|
|
printf("tinygl: %d frames in %" PRIu32 " ms = %d.%d FPS\n",
|
|
count, now - start, count * 1000 / (int)(now - start),
|
|
(count * 10000 / (int)(now - start)) % 10);
|
|
count = 0;
|
|
start = now;
|
|
}
|
|
}
|
|
|
|
printf("tinygl: rendered %d frames\n", total);
|
|
|
|
glDeleteList(g_gear1);
|
|
glDeleteList(g_gear2);
|
|
glDeleteList(g_gear3);
|
|
glClose();
|
|
ZB_close(zb);
|
|
ret = EXIT_SUCCESS;
|
|
|
|
errout_with_fb:
|
|
munmap(fb.fbmem, fb.pinfo.fblen);
|
|
close(fb.fd);
|
|
return ret;
|
|
}
|