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Implements and RTTTL player music module to play the DOOM theme song over RTTTL. Signed-off-by: Matteo Golin <matteo.golin@gmail.com>
207 lines
5 KiB
Text
207 lines
5 KiB
Text
#
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# For a description of the syntax of this configuration file,
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# see the file kconfig-language.txt in the NuttX tools repository.
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#
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config GAMES_NXDOOM
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bool "NXDoom"
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default n
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depends on ALLOW_GPL_COMPONENTS
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depends on VIDEO_FB
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depends on CRYPTO
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depends on LIBC_LOCALE
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---help---
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Play DOOM on NuttX!
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if GAMES_NXDOOM
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comment "Program options"
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config GAMES_NXDOOM_PRIORITY
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int "Priority"
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default 100
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---help---
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The task priority for the NXDoom application.
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config GAMES_NXDOOM_STACKSIZE
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int "Stack size"
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default 4096
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---help---
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The stack size for the NXDoom application.
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comment "General game options"
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choice # Language
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prompt "Game language"
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default GAMES_NXDOOM_LANG_EN
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config GAMES_NXDOOM_LANG_EN
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bool "English"
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---help---
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English language support (original).
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config GAMES_NXDOOM_LANG_FR
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bool "French"
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---help---
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French language support.
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endchoice # Language
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config GAMES_NXDOOM_PREFDIR
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string "DOOM data directory"
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default "/data"
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---help---
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Directory where DOOM WAD files are stored.
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config GAMES_NXDOOM_ENDOOM
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bool "Show ENDOOM"
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default n
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---help---
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Show the ENDOOM screen (https://www.doomwiki.org/wiki/ENDOOM).
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comment "Networking options"
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config GAMES_NXDOOM_NET
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bool "Enable network features"
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default n
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---help---
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Not ported! Will not work.
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if GAMES_NXDOOM_NET
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config GAMES_NXDOOM_NET_LOGS
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bool "Enable network logging"
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default n
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---help---
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Enables log information from the network features.
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config GAMES_NXDOOM_NET_MAXPLAYERS
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int "Maximum number of players"
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default 6
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---help---
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The maximum number of players, multiplayer/networking.
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This is the maximum supported by the networking code; individual games
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have their own values for MAXPLAYERS that can be smaller.
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ChocolateDOOM default was 8.
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config GAMES_NXDOOM_NET_BACKUPTICS
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int "Maximum number of backup tics"
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default 32
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---help---
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The maximum number of backup tics to store locally during a net game.
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ChocalateDOOM default was 128.
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config GAMES_NXDOOM_NET_MAXPLAYERNAME
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int "Maximum player name length"
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default 16
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---help---
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The maximum number of characters in a player name for netgames.
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ChocalateDOOM default was 30.
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endif # GAMES_NXDOOM_NET
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comment "Sound options"
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config GAMES_NXDOOM_SOUND
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bool "Enable sound features"
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default n
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---help---
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Not ported! Will not work.
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if GAMES_NXDOOM_SOUND
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config GAMES_NXDOOM_RTTTL_MUSIC
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bool "RTTTL music"
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default n
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depends on AUDIOUTILS_RTTTL_C
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depends on !DISABLE_PTHREAD
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---help---
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Play music using RTTTL.
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config GAMES_NXDOOM_RTTTL_DEVICE
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string "RTTTL device"
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default "/dev/pwm0"
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depends on GAMES_NXDOOM_RTTTL_MUSIC
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---help---
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Device for RTTTL output (only PWM currently supported).
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endif # GAMES_NXDOOM_SOUND
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comment "Graphics options"
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config GAMES_NXDOOM_FBPATH
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string "Framebuffer path"
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default "/dev/fb0"
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---help---
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Path to the framebuffer character driver to use for rendering.
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comment "Input options"
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choice # Input method
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prompt "NXDoom input method"
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default GAMES_NXDOOM_KEYBOARD
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config GAMES_NXDOOM_KEYBOARD
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bool "Keyboard"
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---help---
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Use a NuttX keyboard character driver.
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endchoice # Input method
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if GAMES_NXDOOM_KEYBOARD
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config GAMES_NXDOOM_KBDPATH
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string "Keyboard device path"
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default "/dev/kbd0"
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---help---
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Path to the keyboard device to use as input.
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endif # GAMES_NXDOOM_KEYBOARD
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comment "Optimizations"
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config GAMES_NXDOOM_MAXVISPLANES
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int "Maximum number of visplanes"
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default 96
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---help---
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DOOM allocates a static number of 'visplanes' to use for gameplay. The
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original ChocolateDOOM source uses 128 of these. They take a significant
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amount of memory, so you may reduce the number. However, too few planes
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may cause 'visplane overflow' errors, which is more common in complex
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levels.
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config GAMES_NXDOOM_MAXOPENINGS
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int "Maximum number of openings"
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default 32
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---help---
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DOOM allocates a static number of 'openings' to use for gameplay. These
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are defined as multiples of the SCREENWIDTH (320). The original
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ChocolateDOOM source uses 64 as the multiplier. They take a significant
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amount of memory, so you may reduce the number. However, too few
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openings will cause 'opening overflow' errors.
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config GAMES_NXDOOM_MAXVISSPRITES
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int "Maximum number of visible sprites"
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default 96
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---help---
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DOOM allocates a static number of 'vissprites' to use for gameplay. The
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original ChocolateDOOM source uses 128. They take a significant amount
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of memory, so you may reduce the number. However, too few will cause
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overflow errors.
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config GAMES_NXDOOM_MAXDRAWSEGS
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int "Maximum number of drawsegs"
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default 192
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---help---
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DOOM allocates a static number of 'drawsegs' to use for gameplay. The
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original ChocolateDOOM source uses 256. They take a significant amount of
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memory, so you may reduce the number. However, too few will cause
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rendering issues (overflow is checked to avoid crashes).
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config GAMES_NXDOOM_RANGECHECK
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bool "Perform range checks"
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default y
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---help---
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The ChocolateDOOM source includes the ability to optionally exclude
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range checking on some array operations.
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endif # GAMES_NXDOOM
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