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Add led matrix output option for brickmatch game example Signed-off-by: Eren Terzioglu <eren.terzioglu@espressif.com>
121 lines
2.7 KiB
Text
121 lines
2.7 KiB
Text
#
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# For a description of the syntax of this configuration file,
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# see the file kconfig-language.txt in the NuttX tools repository.
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#
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config GAMES_BRICKMATCH
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bool "Brickmatch Game"
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default n
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---help---
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Enable Brickmatch games. Brickmatch is like a mix
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between Tetris and Crush Candy. The inspiration came
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from a Shift game that was available for Android in the
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F-Droid store. The original game source code still here:
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https://github.com/boombuler/Shift/ but the game only works
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for old Android versions (4.x).
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NOTE: The source code here is not based on that code from
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above github.
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if GAMES_BRICKMATCH
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config GAMES_BRICKMATCH_PROGNAME
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string "Program name"
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default "brick"
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---help---
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This is the name of the program that will be used when the NSH ELF
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program is installed.
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config GAMES_BRICKMATCH_PRIORITY
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int "Brickmatch Game task priority"
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default 100
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config GAMES_BRICKMATCH_STACKSIZE
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int "Brickmatch Game stack size"
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default DEFAULT_TASK_STACKSIZE
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#
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# Output Device Selection
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#
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choice
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prompt "Output Device (LED Matrix, LCD Screen, etc)"
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default GAMES_BRICKMATCH_USE_LCD_SCREEN
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config GAMES_BRICKMATCH_USE_LCD_SCREEN
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bool "LCD Screen as Output (Also APA102 Matrix as LCD Interface)"
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config GAMES_BRICKMATCH_USE_LED_MATRIX
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bool "LED Matrix as Output"
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endchoice
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if GAMES_BRICKMATCH_USE_LED_MATRIX
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config GAMES_BRICKMATCH_LED_MATRIX_PATH
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string "LED matrix path"
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default "/dev/leds0"
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---help---
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Path of the led matrix
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config GAMES_BRICKMATCH_LED_MATRIX_ROWS
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int "LED Matrix row count"
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default 8
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config GAMES_BRICKMATCH_LED_MATRIX_COLS
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int "LED Matrix column count"
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default 8
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endif #GAMES_BRICKMATCH_LED_MATRIX_PATH
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#
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# Input Device Selection
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#
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choice
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prompt "Input Device (Joystick, Gesture Sensor, etc)"
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default GAMES_BRICKMATCH_USE_CONSOLEKEY
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config GAMES_BRICKMATCH_USE_CONSOLEKEY
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bool "Serial Console as Input"
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depends on !INPUT_DJOYSTICK && !SENSORS_APDS9960
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config GAMES_BRICKMATCH_USE_DJOYSTICK
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bool "Discrete Joystick as Input"
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depends on INPUT_DJOYSTICK
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config GAMES_BRICKMATCH_USE_GESTURE
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bool "Gesture Sensor APDS-9960 as Input"
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depends on SENSORS_APDS9960
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config GAMES_BRICKMATCH_USE_GPIO
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bool "GPIO pins as Input"
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endchoice
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if GAMES_BRICKMATCH_USE_GPIO
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config GAMES_BRICKMATCH_UP_KEY_PATH
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string "Up key path"
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default "/dev/gpio0"
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---help---
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Path of the up key to read
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config GAMES_BRICKMATCH_DOWN_KEY_PATH
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string "Down key path"
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default "/dev/gpio1"
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---help---
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Path of the down key to read
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config GAMES_BRICKMATCH_LEFT_KEY_PATH
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string "Left key path"
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default "/dev/gpio2"
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---help---
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Path of the left key to read
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config GAMES_BRICKMATCH_RIGHT_KEY_PATH
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string "Right key path"
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default "/dev/gpio3"
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---help---
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Path of the right key to read
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endif #GAMES_BRICKMATCH_USE_GPIO
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endif
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