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Implements and RTTTL player music module to play the DOOM theme song over RTTTL. Signed-off-by: Matteo Golin <matteo.golin@gmail.com>
209 lines
4.3 KiB
Makefile
209 lines
4.3 KiB
Makefile
include $(APPDIR)/Make.defs
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# Program options
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MODULE = $(CONFIG_GAMES_NXDOOM)
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PRIORITY = $(CONFIG_GAMES_NXDOOM_PRIORITY)
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STACKSIZE = $(CONFIG_GAMES_NXDOOM_STACKSIZE)
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PROGNAME = nxdoom
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# Source files
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COMMONSRCDIR = src
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TEXTSCREENSRCDIR = textscreen
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DOOMSRCDIR = $(COMMONSRCDIR)/doom
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PCSOUNDSRCDIR = pcsound
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# Includes
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CFLAGS += -I$(COMMONSRCDIR) -I$(DOOMSRCDIR) -I$(TEXTSCREENSRCDIR)
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CFLAGS += -I$(PCSOUNDSRCDIR)
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# Source files
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COMMONSRCS = i_system.c m_argv.c m_misc.c # Excluding i_main.c
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COMMONSRCS += z_native.c # Native memory allocation
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DEHACKEDSRCS = deh_io.c deh_main.c deh_mapping.c deh_text.c
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BASESRCS = \
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aes_prng.c \
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d_event.c \
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d_iwad.c \
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d_loop.c \
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d_mode.c \
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deh_str.c \
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gusconf.c \
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i_glob.c \
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i_input.c \
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i_joystick.c \
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i_timer.c \
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i_video.c \
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m_bbox.c \
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m_cheat.c \
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m_config.c \
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m_controls.c \
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m_fixed.c \
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p_rejectpad.c \
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memio.c \
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tables.c \
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v_diskicon.c \
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v_video.c \
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w_checksum.c \
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w_main.c \
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w_wad.c \
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w_file.c \
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w_file_stdc.c \
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w_merge.c \
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# Only add ENDOOM stuff if the user wants it
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ifeq ($(CONFIG_GAMES_NXDOOM_ENDOOM),y)
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BASESRCS += i_endoom.c
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endif
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NETSRCS = \
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net_client.c \
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net_common.c \
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net_dedicated.c \
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net_gui.c \
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net_io.c \
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net_loop.c \
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net_packet.c \
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net_query.c \
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net_sdl.c \
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net_server.c \
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net_structrw.c \
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DOOMSRCS = \
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am_map.c \
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deh_ammo.c \
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deh_bexstr.c \
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deh_cheat.c \
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deh_doom.c \
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deh_frame.c \
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deh_misc.c \
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deh_ptr.c \
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deh_thing.c \
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deh_weapon.c \
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d_items.c \
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d_main.c \
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d_net.c \
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doomdef.c \
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doomstat.c \
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dstrings.c \
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f_finale.c \
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f_wipe.c \
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g_game.c \
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hu_lib.c \
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hu_stuff.c \
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info.c \
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m_menu.c \
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m_random.c \
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p_ceilng.c \
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p_doors.c \
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p_enemy.c \
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p_floor.c \
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p_inter.c \
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p_lights.c \
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p_map.c \
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p_maputl.c \
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p_mobj.c \
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p_plats.c \
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p_pspr.c \
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p_saveg.c \
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p_setup.c \
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p_sight.c \
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p_spec.c \
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p_switch.c \
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p_telept.c \
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p_tick.c \
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p_user.c \
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r_bsp.c \
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r_data.c \
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r_draw.c \
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r_main.c \
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r_plane.c \
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r_segs.c \
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r_sky.c \
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r_things.c \
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statdump.c \
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st_lib.c \
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st_stuff.c \
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wi_stuff.c
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TXTSCREENSRCS = \
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txt_conditional.c \
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txt_checkbox.c \
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txt_desktop.c \
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txt_dropdown.c \
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txt_fileselect.c \
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txt_gui.c \
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txt_inputbox.c \
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txt_io.c \
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txt_button.c \
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txt_label.c \
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txt_radiobutton.c \
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txt_scrollpane.c \
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txt_separator.c \
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txt_spinctrl.c \
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txt_sdl.c \
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txt_strut.c \
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txt_table.c \
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txt_utf8.c \
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txt_widget.c \
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txt_window.c \
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txt_window_action.c
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CSRCS += $(patsubst %,$(COMMONSRCDIR)/%,$(COMMONSRCS))
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CSRCS += $(patsubst %,$(COMMONSRCDIR)/%,$(DEHACKEDSRCS))
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CSRCS += $(patsubst %,$(COMMONSRCDIR)/%,$(BASESRCS))
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CSRCS += $(patsubst %,$(DOOMSRCDIR)/%,$(DOOMSRCS))
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# Textscreen stuff only needs to be included for networking stuff
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# or if the user wants to see ENDOOM
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ifeq ($(CONFIG_GAMES_NXDOOM_ENDOOM),y)
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ADDTXTSCREEN = y
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endif
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ifeq ($(CONFIG_GAMES_NXDOOM_NET),y)
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ADDTXTSCREEN = y
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endif
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# Only include textscreen code if needed
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ifeq ($(ADDTXTSCREEN),y)
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CSRCS += $(patsubst %,$(TEXTSCREENSRCDIR)/%,$(TXTSCREENSRCS))
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endif
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# Only include networking logic if enabled
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ifeq ($(CONFIG_GAMES_NXDOOM_NET),y)
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CSRCS += $(patsubst %,$(COMMONSRCDIR)/%,$(NETSRCS))
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endif
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# Only include sound logic if enabled
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ifeq ($(CONFIG_GAMES_NXDOOM_SOUND),y)
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CSRCS += $(COMMONSRCDIR)/i_musicpack.c
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CSRCS += $(COMMONSRCDIR)/i_pcsound.c
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CSRCS += $(COMMONSRCDIR)/i_sdlmusic.c
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CSRCS += $(COMMONSRCDIR)/i_sound.c
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CSRCS += $(COMMONSRCDIR)/midifile.c
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CSRCS += $(COMMONSRCDIR)/mus2mid.c
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CSRCS += $(DOOMSRCDIR)/sounds.c
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CSRCS += $(DOOMSRCDIR)/s_sound.c
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CSRCS += $(DOOMSRCDIR)/deh_sound.c
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endif
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# If we have chosen RTTTL music, then add that source
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ifeq ($(CONFIG_GAMES_NXDOOM_RTTTL_MUSIC),y)
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CSRCS += $(COMMONSRCDIR)/i_rtttl_music.c
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endif
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MAINSRC = $(COMMONSRCDIR)/i_main.c
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include $(APPDIR)/Application.mk
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