mirror of
https://github.com/apache/nuttx-apps.git
synced 2026-09-09 02:06:33 +00:00
First check-in of NxWidgets
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@4505 42af7a65-404d-4744-a932-0658087f49c3
This commit is contained in:
commit
df3eaebf59
217 changed files with 66325 additions and 0 deletions
292
libnxwidgets/src/cstickybuttonarray.cxx
Normal file
292
libnxwidgets/src/cstickybuttonarray.cxx
Normal file
|
|
@ -0,0 +1,292 @@
|
|||
/****************************************************************************
|
||||
* NxWidgets/libnxwidgets/include/cstickybuttonarray.cxx
|
||||
*
|
||||
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
|
||||
* Author: Gregory Nutt <gnutt@nuttx.org>
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
|
||||
* me be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Included Files
|
||||
****************************************************************************/
|
||||
|
||||
#include <nuttx/config.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <nuttx/nx/nxglib.h>
|
||||
|
||||
#include "cstickybuttonarray.hxx"
|
||||
#include "cgraphicsport.hxx"
|
||||
#include "cwidgetstyle.hxx"
|
||||
|
||||
/****************************************************************************
|
||||
* Pre-Processor Definitions
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* CStickyButtonArray Method Implementations
|
||||
****************************************************************************/
|
||||
|
||||
using namespace NXWidgets;
|
||||
|
||||
/**
|
||||
* Constructor for an array of sticky buttons.
|
||||
*
|
||||
* @param pWidgetControl The widget control for the display.
|
||||
* @param x The x coordinate of the button array, relative to its parent.
|
||||
* @param y The y coordinate of the button array, relative to its parent.
|
||||
* @param buttonColumns The number of buttons in one row of the button array
|
||||
* @param buttonRows The number of buttons in one column of the button array
|
||||
* @param buttonWidth The width of one button
|
||||
* @param buttonHeight The height of one button
|
||||
* @param style The style that the button should use. If this is not
|
||||
* specified, the button will use the global default widget
|
||||
* style.
|
||||
*/
|
||||
|
||||
CStickyButtonArray::CStickyButtonArray(CWidgetControl *pWidgetControl,
|
||||
nxgl_coord_t x, nxgl_coord_t y,
|
||||
uint8_t buttonColumns, uint8_t buttonRows,
|
||||
nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight,
|
||||
CWidgetStyle *style)
|
||||
: CButtonArray(pWidgetControl, x, y, buttonColumns, buttonRows, buttonWidth, buttonHeight, style)
|
||||
{
|
||||
// Initialize state
|
||||
|
||||
m_isStuckDown = false;
|
||||
m_stickDown = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if any button in the array is stuck down and, if so,
|
||||
* return the indices of the stuck down button.
|
||||
*
|
||||
* @param column The location to return the column index of the button
|
||||
* of interest
|
||||
* @param row The location to return the row index of the button of
|
||||
* interest
|
||||
* @return True if a button in the array is clicked
|
||||
*/
|
||||
|
||||
bool CStickyButtonArray::isAnyButtonStuckDown(int &column, int &row) const
|
||||
{
|
||||
// Return the indices of the last stuck button
|
||||
|
||||
column = m_stickyColumn;
|
||||
row = m_stickyRow;
|
||||
|
||||
// Return true if the button is currently stuck
|
||||
|
||||
return m_isStuckDown;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this specific button in the array is stuck down
|
||||
*
|
||||
* @param column The column of the button to check.
|
||||
* @param row The row of the button to check.
|
||||
* @return True if this button is stuck down
|
||||
*/
|
||||
|
||||
bool CStickyButtonArray::isThisButtonStuckDown(int column, int row) const
|
||||
{
|
||||
// Does this match the index of the last stuck button?
|
||||
|
||||
if (column == m_stickyColumn && row == m_stickyRow)
|
||||
{
|
||||
// Yes.. return true if it is still stuck
|
||||
|
||||
return m_isStuckDown;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This button is definitely not stuck down
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Force the button at this position into the stuck down state
|
||||
*
|
||||
* @param column The column containing the button to stick down
|
||||
* @param row The rowtcontaining the button to stick down
|
||||
* @return False(0) is returned if the indices are out of range.
|
||||
*/
|
||||
|
||||
bool CStickyButtonArray::stickDown(int column, int row)
|
||||
{
|
||||
// Verify that the cursor position is within range
|
||||
|
||||
if ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows)
|
||||
{
|
||||
// First, unstick any currently stuck buttons
|
||||
|
||||
unstick();
|
||||
|
||||
// Then stick this button down
|
||||
|
||||
m_stickyColumn = column;
|
||||
m_stickyRow = row;
|
||||
m_isStuckDown = true;
|
||||
|
||||
// We only want to update the stuck down buttons
|
||||
|
||||
m_stickDown = true;
|
||||
redraw();
|
||||
m_stickDown = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Unstick all buttons.
|
||||
*/
|
||||
|
||||
void CStickyButtonArray::unstick(void)
|
||||
{
|
||||
// Is any button stuck down?
|
||||
|
||||
if (m_isStuckDown)
|
||||
{
|
||||
// Yes.. unstick it and update the button display
|
||||
|
||||
m_isStuckDown = false;
|
||||
|
||||
// We only want to update the stuck down buttons
|
||||
|
||||
m_stickDown = true;
|
||||
redraw();
|
||||
m_stickDown = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the area of this widget that falls within the clipping region.
|
||||
* Called by the redraw() function to draw all visible regions.
|
||||
*
|
||||
* @param port The CGraphicsPort to draw to.
|
||||
* @see redraw()
|
||||
*/
|
||||
|
||||
void CStickyButtonArray::drawContents(CGraphicsPort *port)
|
||||
{
|
||||
// Are we just updating the stuck down button?
|
||||
|
||||
if (m_stickDown)
|
||||
{
|
||||
// There are two cases: (1) A sticky button was unstuck, or (2) a new
|
||||
// button is stuck down. m_isStuckDown will distinguish these
|
||||
//
|
||||
// Draw the button using the clicked style if either (1) it is
|
||||
// stuck down OR (2) it is currently clicked. Draw the button in
|
||||
// the normal style if is is un-stuck and not clicked.
|
||||
//
|
||||
// NOTE: If usedClicked is false, the button may revert to either
|
||||
// (1) the "normal" button state, or (2) the "highlighted" button
|
||||
// stated. drawButton() will handle that.
|
||||
|
||||
bool useClicked = m_isStuckDown || isThisButtonClicked(m_stickyColumn, m_stickyRow);
|
||||
drawButton(port, m_stickyColumn, m_stickyRow, useClicked);
|
||||
}
|
||||
|
||||
// Do we draw just one button (due to click or release)?
|
||||
|
||||
else if (m_redrawButton)
|
||||
{
|
||||
// Just one. Get the row/column indices from the last click
|
||||
|
||||
int column;
|
||||
int row;
|
||||
bool useClicked = isButtonClicked(column, row);
|
||||
|
||||
// If this is a press or release on the stuck down button, then don't
|
||||
// redraw the button. Drawing of stuck down and unstuck buttons is
|
||||
// controlled entirely by the m_stickDown case.
|
||||
|
||||
if (!isThisButtonStuckDown(column, row))
|
||||
{
|
||||
// Not a stuck down button. Re-draw that button
|
||||
|
||||
drawButton(port, column, row, useClicked);
|
||||
}
|
||||
}
|
||||
|
||||
// Do we just draw the hightlighted button?
|
||||
|
||||
else if (m_cursorChange)
|
||||
{
|
||||
// Do nothing if the highlighted button is also the stuck down button
|
||||
// or the clicked button
|
||||
|
||||
if (!isThisButtonStuckDown(m_cursorColumn, m_cursorRow) &&
|
||||
!isThisButtonClicked(m_cursorColumn, m_cursorRow))
|
||||
{
|
||||
drawButton(port, m_cursorColumn, m_cursorRow, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw all buttons
|
||||
|
||||
else
|
||||
{
|
||||
// Visit each column
|
||||
|
||||
for (int column = 0; column < m_buttonColumns; column++)
|
||||
{
|
||||
// Visit each row
|
||||
|
||||
for (int row = 0; row < m_buttonRows; row++)
|
||||
{
|
||||
// Is the button clicked?
|
||||
|
||||
bool useClicked = isThisButtonClicked(column, row);
|
||||
|
||||
// If the button is not clicked but it is the stuck button,
|
||||
// then draw it as clicked anyway.
|
||||
|
||||
if (!useClicked)
|
||||
{
|
||||
useClicked = isThisButtonStuckDown(column, row);
|
||||
}
|
||||
|
||||
// Draw each button. If useClicked is false, then drawButton
|
||||
// will do the right thing if the button is highlighted.
|
||||
|
||||
drawButton(port, column, row, useClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue