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games/brickmatch: Add GPIO input option
Add gpio input option for brickmatch example Signed-off-by: Eren Terzioglu <eren.terzioglu@espressif.com>
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4 changed files with 240 additions and 0 deletions
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@ -53,6 +53,36 @@ config GAMES_BRICKMATCH_USE_GESTURE
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bool "Gesture Sensor APDS-9960 as Input"
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depends on SENSORS_APDS9960
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config GAMES_BRICKMATCH_USE_GPIO
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bool "GPIO pins as Input"
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endchoice
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if GAMES_BRICKMATCH_USE_GPIO
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config GAMES_BRICKMATCH_UP_KEY_PATH
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string "Up key path"
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default "/dev/gpio0"
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---help---
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Path of the up key to read
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config GAMES_BRICKMATCH_DOWN_KEY_PATH
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string "Down key path"
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default "/dev/gpio1"
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---help---
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Path of the down key to read
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config GAMES_BRICKMATCH_LEFT_KEY_PATH
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string "Left key path"
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default "/dev/gpio2"
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---help---
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Path of the left key to read
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config GAMES_BRICKMATCH_RIGHT_KEY_PATH
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string "Right key path"
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default "/dev/gpio3"
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---help---
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Path of the right key to read
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endif #GAMES_BRICKMATCH_USE_GPIO
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endif
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202
games/brickmatch/bm_input_gpio.h
Normal file
202
games/brickmatch/bm_input_gpio.h
Normal file
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@ -0,0 +1,202 @@
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/****************************************************************************
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* apps/games/brickmatch/bm_input_gpio.h
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <sys/ioctl.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <errno.h>
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#include <unistd.h>
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#include <nuttx/ioexpander/gpio.h>
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#include "bm_inputs.h"
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/****************************************************************************
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* Preprocessor Definitions
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****************************************************************************/
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struct gpio_struct_fd_s
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{
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int fd_up; /* File descriptor value to read up arrow key */
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int fd_down; /* File descriptor value to read down arrow key */
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int fd_left; /* File descriptor value to read left arrow key */
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int fd_right; /* File descriptor value to read right arrow key */
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};
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struct gpio_struct_fd_s fd_list;
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/****************************************************************************
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* Name: dev_input_init
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*
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* Description:
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* Initialize input method.
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*
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* Parameters:
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* dev - Input state data
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*
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* Returned Value:
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* Zero (OK) is returned on success. A negated errno value is returned on
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* failure.
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*
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****************************************************************************/
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int dev_input_init(FAR struct input_state_s *dev)
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{
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/* Open the up key gpio device */
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fd_list.fd_up = open(CONFIG_GAMES_BRICKMATCH_UP_KEY_PATH, O_RDONLY);
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if (fd_list.fd_up < 0)
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{
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fprintf(stderr, "ERROR: Failed to open %s: %d\n",
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CONFIG_GAMES_BRICKMATCH_UP_KEY_PATH, errno);
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return -ENODEV;
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}
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/* Open the down key gpio device */
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fd_list.fd_down = open(CONFIG_GAMES_BRICKMATCH_DOWN_KEY_PATH, O_RDONLY);
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if (fd_list.fd_down < 0)
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{
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fprintf(stderr, "ERROR: Failed to open %s: %d\n",
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CONFIG_GAMES_BRICKMATCH_DOWN_KEY_PATH, errno);
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return -ENODEV;
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}
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/* Open the left key gpio device */
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fd_list.fd_left = open(CONFIG_GAMES_BRICKMATCH_LEFT_KEY_PATH, O_RDONLY);
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if (fd_list.fd_down < 0)
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{
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fprintf(stderr, "ERROR: Failed to open %s: %d\n",
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CONFIG_GAMES_BRICKMATCH_LEFT_KEY_PATH, errno);
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return -ENODEV;
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}
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/* Open the right key gpio device */
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fd_list.fd_right = open(CONFIG_GAMES_BRICKMATCH_RIGHT_KEY_PATH, O_RDONLY);
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if (fd_list.fd_down < 0)
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{
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fprintf(stderr, "ERROR: Failed to open %s: %d\n",
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CONFIG_GAMES_BRICKMATCH_RIGHT_KEY_PATH, errno);
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return -ENODEV;
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}
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dev->fd_gpio = (int)&fd_list;
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return OK;
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}
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/****************************************************************************
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* Name: dev_read_input
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*
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* Description:
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* Read inputs and returns result in input state data.
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*
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* Parameters:
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* dev - Input state data
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*
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* Returned Value:
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* Zero (OK)
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*
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****************************************************************************/
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int dev_read_input(FAR struct input_state_s *dev)
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{
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struct gpio_struct_fd_s *fd = (struct gpio_struct_fd_s *)dev->fd_gpio;
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int invalue = 0;
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int ret;
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ret = ioctl(fd->fd_up, GPIOC_READ, (unsigned long)((uintptr_t)&invalue));
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if (ret < 0)
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{
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int errcode = errno;
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fprintf(stderr, "ERROR: Failed to read value from %s: %d\n",
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CONFIG_GAMES_BRICKMATCH_UP_KEY_PATH, errcode);
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}
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else
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{
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if (invalue != 0)
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{
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dev->dir = DIR_UP;
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}
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}
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ret = ioctl(fd->fd_down, GPIOC_READ, (unsigned long)((uintptr_t)&invalue));
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if (ret < 0)
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{
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int errcode = errno;
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fprintf(stderr, "ERROR: Failed to read value from %s: %d\n",
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CONFIG_GAMES_BRICKMATCH_DOWN_KEY_PATH, errcode);
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}
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else
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{
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if (invalue != 0)
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{
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dev->dir = DIR_DOWN;
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}
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}
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ret = ioctl(fd->fd_left, GPIOC_READ, (unsigned long)((uintptr_t)&invalue));
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if (ret < 0)
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{
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int errcode = errno;
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fprintf(stderr, "ERROR: Failed to read value from %s: %d\n",
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CONFIG_GAMES_BRICKMATCH_LEFT_KEY_PATH, errcode);
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}
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else
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{
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if (invalue != 0)
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{
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dev->dir = DIR_LEFT;
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}
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}
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ret = ioctl(fd->fd_right, GPIOC_READ,
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(unsigned long)((uintptr_t)&invalue));
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if (ret < 0)
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{
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int errcode = errno;
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fprintf(stderr, "ERROR: Failed to read value from %s: %d\n",
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CONFIG_GAMES_BRICKMATCH_RIGHT_KEY_PATH, errcode);
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}
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else
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{
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if (invalue != 0)
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{
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dev->dir = DIR_RIGHT;
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}
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}
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return OK;
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}
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@ -61,6 +61,10 @@ struct input_state_s
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#ifdef CONFIG_GAMES_BRICKMATCH_USE_GESTURE
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int fd_gest;
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#endif
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#ifdef CONFIG_GAMES_BRICKMATCH_USE_GPIO
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int fd_gpio;
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#endif
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int dir; /* Direction to move the blocks */
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};
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@ -50,6 +50,10 @@
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#include "bm_input_gesture.h"
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#endif
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#ifdef CONFIG_GAMES_BRICKMATCH_USE_GPIO
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#include "bm_input_gpio.h"
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#endif
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/****************************************************************************
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* Preprocessor Definitions
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****************************************************************************/
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