Unify the void cast usage

1.Remove void cast for function because many place ignore the returned value witout cast
2.Replace void cast for variable with UNUSED macro

Change-Id: Ie644129a563244a6397036789c4c3ea83c4e9b09
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
This commit is contained in:
Xiang Xiao 2020-01-02 20:09:50 +08:00
parent 73e1696e8b
commit 857158451b
263 changed files with 1038 additions and 1047 deletions

View file

@ -255,7 +255,7 @@ void CButtonArrayTest::click(CButtonArray *buttonArray, int column, int row)
// Then inject the mouse click
(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
}
// The counterpart to click. This simulates a button release through
@ -284,7 +284,7 @@ void CButtonArrayTest::release(CButtonArray *buttonArray, int column, int row)
// Then inject the mouse release
(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop.