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Unify the void cast usage
1.Remove void cast for function because many place ignore the returned value witout cast 2.Replace void cast for variable with UNUSED macro Change-Id: Ie644129a563244a6397036789c4c3ea83c4e9b09 Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
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263 changed files with 1038 additions and 1047 deletions
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@ -102,7 +102,7 @@ static void updateMemoryUsage(unsigned int previous,
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#ifdef CONFIG_CAN_PASS_STRUCTS
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mmcurrent = mallinfo();
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#else
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(void)mallinfo(&mmcurrent);
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mallinfo(&mmcurrent);
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#endif
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/* Show the change from the previous time */
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@ -132,7 +132,7 @@ static void initMemoryUsage(void)
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#ifdef CONFIG_CAN_PASS_STRUCTS
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mmcurrent = mallinfo();
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#else
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(void)mallinfo(&mmcurrent);
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mallinfo(&mmcurrent);
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#endif
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g_mmInitial = mmcurrent.uordblks;
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@ -255,7 +255,7 @@ void CButtonArrayTest::click(CButtonArray *buttonArray, int column, int row)
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// Then inject the mouse click
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(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
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nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
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}
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// The counterpart to click. This simulates a button release through
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@ -284,7 +284,7 @@ void CButtonArrayTest::release(CButtonArray *buttonArray, int column, int row)
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// Then inject the mouse release
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(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
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nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
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}
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// Widget events are normally handled in a modal loop.
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