Unify the void cast usage

1.Remove void cast for function because many place ignore the returned value witout cast
2.Replace void cast for variable with UNUSED macro

Change-Id: Ie644129a563244a6397036789c4c3ea83c4e9b09
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
This commit is contained in:
Xiang Xiao 2020-01-02 20:09:50 +08:00
parent 73e1696e8b
commit 857158451b
263 changed files with 1038 additions and 1047 deletions

View file

@ -102,7 +102,7 @@ static void updateMemoryUsage(unsigned int previous,
#ifdef CONFIG_CAN_PASS_STRUCTS
mmcurrent = mallinfo();
#else
(void)mallinfo(&mmcurrent);
mallinfo(&mmcurrent);
#endif
/* Show the change from the previous time */
@ -132,7 +132,7 @@ static void initMemoryUsage(void)
#ifdef CONFIG_CAN_PASS_STRUCTS
mmcurrent = mallinfo();
#else
(void)mallinfo(&mmcurrent);
mallinfo(&mmcurrent);
#endif
g_mmInitial = mmcurrent.uordblks;

View file

@ -255,7 +255,7 @@ void CButtonArrayTest::click(CButtonArray *buttonArray, int column, int row)
// Then inject the mouse click
(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
}
// The counterpart to click. This simulates a button release through
@ -284,7 +284,7 @@ void CButtonArrayTest::release(CButtonArray *buttonArray, int column, int row)
// Then inject the mouse release
(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop.