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games/snake: Add snake game
Add snake game support to have more demo games to show Signed-off-by: Eren Terzioglu <eren.terzioglu@espressif.com>
This commit is contained in:
parent
0639a2ad7b
commit
60e4052f81
7 changed files with 1247 additions and 0 deletions
90
games/snake/Kconfig
Normal file
90
games/snake/Kconfig
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@ -0,0 +1,90 @@
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#
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# For a description of the syntax of this configuration file,
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# see the file kconfig-language.txt in the NuttX tools repository.
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#
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config GAMES_SNAKE
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bool "Snake Game"
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default n
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---help---
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Enable Snake game.
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if GAMES_SNAKE
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config GAMES_SNAKE_PROGNAME
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string "Program name"
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default "snake"
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---help---
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This is the name of the program that will be used when the NSH ELF
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program is installed.
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config GAMES_SNAKE_PRIORITY
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int "Snake Game task priority"
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default 100
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config GAMES_SNAKE_STACKSIZE
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int "Snake Game stack size"
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default DEFAULT_TASK_STACKSIZE
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config DEBUG_SNAKE_GAME
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bool "Print board status to the serial console for debugging"
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default n
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config GAMES_SNAKE_LED_MATRIX_PATH
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string "LED matrix path"
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default "/dev/leds0"
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---help---
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Path of the led matrix
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config GAMES_SNAKE_LED_MATRIX_ROWS
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int "LED Matrix row count"
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default 8
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config GAMES_SNAKE_LED_MATRIX_COLS
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int "LED Matrix column count"
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default 8
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#
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# Input Device Selection
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#
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choice INPUT_METHOD
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prompt "Input Device (Serial Console, GPIO, etc)"
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default GAMES_SNAKE_USE_CONSOLEKEY
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config GAMES_SNAKE_USE_CONSOLEKEY
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bool "Serial Console as Input"
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config GAMES_SNAKE_USE_GPIO
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bool "GPIO pins as Input"
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endchoice
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if GAMES_SNAKE_USE_GPIO
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config GAMES_SNAKE_UP_KEY_PATH
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string "Up key path"
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default "/dev/gpio0"
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---help---
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Path of the up key to read
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config GAMES_SNAKE_DOWN_KEY_PATH
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string "Down key path"
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default "/dev/gpio1"
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---help---
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Path of the down key to read
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config GAMES_SNAKE_LEFT_KEY_PATH
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string "Left key path"
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default "/dev/gpio2"
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---help---
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Path of the left key to read
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config GAMES_SNAKE_RIGHT_KEY_PATH
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string "Right key path"
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default "/dev/gpio3"
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---help---
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Path of the right key to read
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endif #GAMES_SNAKE_USE_GPIO
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endif
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25
games/snake/Make.defs
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25
games/snake/Make.defs
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@ -0,0 +1,25 @@
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############################################################################
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# apps/games/snake/Make.defs
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#
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# SPDX-License-Identifier: Apache-2.0
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#
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# Licensed to the Apache Software Foundation (ASF) under one or more
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# contributor license agreements. See the NOTICE file distributed with
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# this work for additional information regarding copyright ownership. The
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# ASF licenses this file to you under the Apache License, Version 2.0 (the
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# "License"); you may not use this file except in compliance with the
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# License. You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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# License for the specific language governing permissions and limitations
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# under the License.
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#
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############################################################################
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ifneq ($(CONFIG_GAMES_SNAKE),)
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CONFIGURED_APPS += $(APPDIR)/games/snake
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endif
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36
games/snake/Makefile
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36
games/snake/Makefile
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@ -0,0 +1,36 @@
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############################################################################
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# apps/games/snake/Makefile
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#
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# SPDX-License-Identifier: Apache-2.0
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#
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# Licensed to the Apache Software Foundation (ASF) under one or more
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# contributor license agreements. See the NOTICE file distributed with
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# this work for additional information regarding copyright ownership. The
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# ASF licenses this file to you under the Apache License, Version 2.0 (the
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# "License"); you may not use this file except in compliance with the
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# License. You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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# License for the specific language governing permissions and limitations
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# under the License.
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#
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############################################################################
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include $(APPDIR)/Make.defs
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# Snake game info
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PROGNAME = $(CONFIG_GAMES_SNAKE_PROGNAME)
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PRIORITY = $(CONFIG_GAMES_SNAKE_PRIORITY)
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STACKSIZE = $(CONFIG_GAMES_SNAKE_STACKSIZE)
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MODULE = $(CONFIG_GAMES_SNAKE)
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# Snake game application
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MAINSRC = snake_main.c
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include $(APPDIR)/Application.mk
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203
games/snake/snake_input_console.h
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203
games/snake/snake_input_console.h
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/****************************************************************************
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* apps/games/snake/snake_input_console.h
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <termios.h>
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#include "snake_inputs.h"
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/****************************************************************************
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* Preprocessor Definitions
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****************************************************************************/
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/* Termios functions to have getch on Linux/NuttX */
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static struct termios g_old;
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static struct termios g_new;
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/****************************************************************************
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* Name: init_termios
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*
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* Description:
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* Initialize g_new terminal I/O settings.
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*
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* Parameters:
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* echo - Enable echo flag
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*
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* Returned Value:
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* None.
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*
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****************************************************************************/
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void init_termios(int echo)
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{
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tcgetattr(0, &g_old); /* grab old terminal i/o settings */
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g_new = g_old; /* use old settings as starting */
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g_new.c_lflag &= ~ICANON; /* disable buffered I/O */
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g_new.c_lflag &= ~ECHO; /* disable ECHO bit */
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g_new.c_lflag |= echo ? ECHO : 0; /* set echo mode if requested */
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tcsetattr(0, TCSANOW, &g_new); /* apply terminal I/O settings */
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fcntl(STDIN_FILENO, F_SETFL, O_NONBLOCK); /* set non-blocking mode */
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}
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/****************************************************************************
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* Name: reset_termios
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*
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* Description:
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* Restore g_old terminal i/o settings.
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*
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* Parameters:
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* None
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*
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* Returned Value:
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* None.
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*
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****************************************************************************/
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void reset_termios(void)
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{
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tcsetattr(0, TCSANOW, &g_old);
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}
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/****************************************************************************
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* Name: getch_
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*
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* Description:
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* Read 1 character.
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*
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* Parameters:
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* echo - Enable echo mode flag
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*
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* Returned Value:
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* Read character.
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*
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****************************************************************************/
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char getch_(int echo)
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{
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char ch;
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init_termios(echo);
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ch = getchar();
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reset_termios();
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return ch;
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}
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/****************************************************************************
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* Name: getch
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*
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* Description:
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* Read 1 character without echo.
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*
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* Parameters:
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* None
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*
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* Returned Value:
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* Read character.
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*
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****************************************************************************/
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char getch(void)
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{
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return getch_(0);
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}
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/****************************************************************************
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* Name: dev_input_init
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*
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* Description:
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* Initialize input method.
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*
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* Parameters:
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* dev - Input state data
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*
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* Returned Value:
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* Zero (OK)
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*
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****************************************************************************/
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int dev_input_init(FAR struct input_state_s *dev)
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{
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init_termios(0);
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return OK;
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}
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/****************************************************************************
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* Name: dev_read_input
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*
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* Description:
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* Read inputs and returns result in input state data.
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*
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* Parameters:
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* dev - Input state data
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*
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* Returned Value:
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* Zero (OK)
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*
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****************************************************************************/
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int dev_read_input(FAR struct input_state_s *dev)
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{
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char ch;
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/* Arrows keys return three bytes: 27 91 [65-68] */
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if ((ch = getch()) == 27)
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{
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if ((ch = getch()) == 91)
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{
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ch = getch();
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if (ch == 65)
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{
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dev->dir = DIR_UP;
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}
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else if (ch == 66)
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{
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dev->dir = DIR_DOWN;
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}
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else if (ch == 67)
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{
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dev->dir = DIR_RIGHT;
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}
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else if (ch == 68)
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{
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dev->dir = DIR_LEFT;
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}
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}
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else
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{
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dev->dir = DIR_NONE;
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}
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}
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else
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{
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dev->dir = DIR_NONE;
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}
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return OK;
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}
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201
games/snake/snake_input_gpio.h
Normal file
201
games/snake/snake_input_gpio.h
Normal file
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/****************************************************************************
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* apps/games/snake/snake_input_gpio.h
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
|
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* "License"); you may not use this file except in compliance with the
|
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||||
* License for the specific language governing permissions and limitations
|
||||
* under the License.
|
||||
*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <sys/ioctl.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <errno.h>
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#include <unistd.h>
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#include <nuttx/ioexpander/gpio.h>
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#include "snake_inputs.h"
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/****************************************************************************
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* Preprocessor Definitions
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****************************************************************************/
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struct gpio_struct_fd_s
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{
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int fd_up; /* File descriptor value to read up arrow key */
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int fd_down; /* File descriptor value to read down arrow key */
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int fd_left; /* File descriptor value to read left arrow key */
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int fd_right; /* File descriptor value to read right arrow key */
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};
|
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struct gpio_struct_fd_s fd_list;
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|
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/****************************************************************************
|
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* Name: dev_input_init
|
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*
|
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* Description:
|
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* Initialize input method.
|
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*
|
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* Parameters:
|
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* dev - Input state data
|
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*
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* Returned Value:
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* Zero (OK) is returned on success. A negated errno value is returned on
|
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* failure.
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*
|
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****************************************************************************/
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int dev_input_init(FAR struct input_state_s *dev)
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{
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/* Open the up key gpio device */
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|
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fd_list.fd_up = open(CONFIG_GAMES_SNAKE_UP_KEY_PATH, O_RDONLY);
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if (fd_list.fd_up < 0)
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{
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fprintf(stderr, "ERROR: Failed to open %s: %d\n",
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CONFIG_GAMES_SNAKE_UP_KEY_PATH, errno);
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return -ENODEV;
|
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}
|
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|
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/* Open the down key gpio device */
|
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|
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fd_list.fd_down = open(CONFIG_GAMES_SNAKE_DOWN_KEY_PATH, O_RDONLY);
|
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if (fd_list.fd_down < 0)
|
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{
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fprintf(stderr, "ERROR: Failed to open %s: %d\n",
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CONFIG_GAMES_SNAKE_DOWN_KEY_PATH, errno);
|
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return -ENODEV;
|
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}
|
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|
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/* Open the left key gpio device */
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|
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fd_list.fd_left = open(CONFIG_GAMES_SNAKE_LEFT_KEY_PATH, O_RDONLY);
|
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if (fd_list.fd_down < 0)
|
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{
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fprintf(stderr, "ERROR: Failed to open %s: %d\n",
|
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CONFIG_GAMES_SNAKE_LEFT_KEY_PATH, errno);
|
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return -ENODEV;
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}
|
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|
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/* Open the right key gpio device */
|
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|
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fd_list.fd_right = open(CONFIG_GAMES_SNAKE_RIGHT_KEY_PATH, O_RDONLY);
|
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if (fd_list.fd_down < 0)
|
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{
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fprintf(stderr, "ERROR: Failed to open %s: %d\n",
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CONFIG_GAMES_SNAKE_RIGHT_KEY_PATH, errno);
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return -ENODEV;
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}
|
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|
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dev->fd_gpio = (int)&fd_list;
|
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|
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return OK;
|
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}
|
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|
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/****************************************************************************
|
||||
* Name: dev_read_input
|
||||
*
|
||||
* Description:
|
||||
* Read inputs and returns result in input state data.
|
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*
|
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* Parameters:
|
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* dev - Input state data
|
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*
|
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* Returned Value:
|
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* Zero (OK)
|
||||
*
|
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****************************************************************************/
|
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|
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int dev_read_input(FAR struct input_state_s *dev)
|
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{
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struct gpio_struct_fd_s *fd = (struct gpio_struct_fd_s *)dev->fd_gpio;
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int invalue = 0;
|
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int ret;
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ret = ioctl(fd->fd_up, GPIOC_READ, (unsigned long)((uintptr_t)&invalue));
|
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if (ret < 0)
|
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{
|
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int errcode = errno;
|
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fprintf(stderr, "ERROR: Failed to read value from %s: %d\n",
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CONFIG_GAMES_SNAKE_UP_KEY_PATH, errcode);
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}
|
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else
|
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{
|
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if (invalue != 0)
|
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{
|
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dev->dir = DIR_UP;
|
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}
|
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}
|
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|
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ret = ioctl(fd->fd_down, GPIOC_READ, (unsigned long)((uintptr_t)&invalue));
|
||||
if (ret < 0)
|
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{
|
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int errcode = errno;
|
||||
fprintf(stderr, "ERROR: Failed to read value from %s: %d\n",
|
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CONFIG_GAMES_SNAKE_DOWN_KEY_PATH, errcode);
|
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}
|
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else
|
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{
|
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if (invalue != 0)
|
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{
|
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dev->dir = DIR_DOWN;
|
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}
|
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}
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|
||||
ret = ioctl(fd->fd_left, GPIOC_READ, (unsigned long)((uintptr_t)&invalue));
|
||||
if (ret < 0)
|
||||
{
|
||||
int errcode = errno;
|
||||
fprintf(stderr, "ERROR: Failed to read value from %s: %d\n",
|
||||
CONFIG_GAMES_SNAKE_LEFT_KEY_PATH, errcode);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (invalue != 0)
|
||||
{
|
||||
dev->dir = DIR_LEFT;
|
||||
}
|
||||
}
|
||||
|
||||
ret = ioctl(fd->fd_right, GPIOC_READ,
|
||||
(unsigned long)((uintptr_t)&invalue));
|
||||
if (ret < 0)
|
||||
{
|
||||
int errcode = errno;
|
||||
fprintf(stderr, "ERROR: Failed to read value from %s: %d\n",
|
||||
CONFIG_GAMES_SNAKE_RIGHT_KEY_PATH, errcode);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (invalue != 0)
|
||||
{
|
||||
dev->dir = DIR_RIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
64
games/snake/snake_inputs.h
Normal file
64
games/snake/snake_inputs.h
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
/****************************************************************************
|
||||
* apps/games/snake/snake_inputs.h
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed to the Apache Software Foundation (ASF) under one or more
|
||||
* contributor license agreements. See the NOTICE file distributed with
|
||||
* this work for additional information regarding copyright ownership. The
|
||||
* ASF licenses this file to you under the Apache License, Version 2.0 (the
|
||||
* "License"); you may not use this file except in compliance with the
|
||||
* License. You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||||
* License for the specific language governing permissions and limitations
|
||||
* under the License.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Included Files
|
||||
****************************************************************************/
|
||||
|
||||
#include <nuttx/config.h>
|
||||
|
||||
/****************************************************************************
|
||||
* Preprocessor Definitions
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef DIR_NONE
|
||||
# define DIR_NONE 0
|
||||
#endif
|
||||
|
||||
#ifndef DIR_LEFT
|
||||
# define DIR_LEFT 1
|
||||
#endif
|
||||
|
||||
#ifndef DIR_RIGHT
|
||||
# define DIR_RIGHT 2
|
||||
#endif
|
||||
|
||||
#ifndef DIR_UP
|
||||
# define DIR_UP 3
|
||||
#endif
|
||||
|
||||
#ifndef DIR_DOWN
|
||||
# define DIR_DOWN 4
|
||||
#endif
|
||||
|
||||
struct input_state_s
|
||||
{
|
||||
#ifdef CONFIG_GAMES_SNAKE_USE_CONSOLEKEY
|
||||
int fd_con;
|
||||
#endif
|
||||
#ifdef CONFIG_GAMES_SNAKE_USE_GPIO
|
||||
int fd_gpio;
|
||||
#endif
|
||||
|
||||
int dir; /* Direction to move the blocks */
|
||||
};
|
||||
|
||||
628
games/snake/snake_main.c
Normal file
628
games/snake/snake_main.c
Normal file
|
|
@ -0,0 +1,628 @@
|
|||
/****************************************************************************
|
||||
* apps/games/snake/snake_main.c
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed to the Apache Software Foundation (ASF) under one or more
|
||||
* contributor license agreements. See the NOTICE file distributed with
|
||||
* this work for additional information regarding copyright ownership. The
|
||||
* ASF licenses this file to you under the Apache License, Version 2.0 (the
|
||||
* "License"); you may not use this file except in compliance with the
|
||||
* License. You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
||||
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||||
* License for the specific language governing permissions and limitations
|
||||
* under the License.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Included Files
|
||||
****************************************************************************/
|
||||
|
||||
#include <nuttx/config.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/mman.h>
|
||||
#include <unistd.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <nuttx/video/rgbcolors.h>
|
||||
|
||||
#include <nuttx/leds/ws2812.h>
|
||||
|
||||
#ifdef CONFIG_GAMES_SNAKE_USE_CONSOLEKEY
|
||||
#include "snake_input_console.h"
|
||||
#endif
|
||||
|
||||
#ifdef CONFIG_GAMES_SNAKE_USE_GPIO
|
||||
#include "snake_input_gpio.h"
|
||||
#endif
|
||||
|
||||
/****************************************************************************
|
||||
* Preprocessor Definitions
|
||||
****************************************************************************/
|
||||
|
||||
#ifdef CONFIG_DEBUG_SNAKE_GAME
|
||||
# define DEBUG_SNAKE_GAME 1
|
||||
#endif
|
||||
|
||||
#define BOARDX_SIZE CONFIG_GAMES_SNAKE_LED_MATRIX_ROWS
|
||||
#define BOARDY_SIZE CONFIG_GAMES_SNAKE_LED_MATRIX_COLS
|
||||
|
||||
#define N_LEDS BOARDX_SIZE * BOARDY_SIZE
|
||||
|
||||
/* ID numbers of game items */
|
||||
|
||||
#define BLANK_PLACE 0
|
||||
#define SNAKE_TAIL 1
|
||||
#define SNAKE_HEAD 2
|
||||
#define FOOD 3
|
||||
#define BLINK 4
|
||||
|
||||
/****************************************************************************
|
||||
* Private Types
|
||||
****************************************************************************/
|
||||
|
||||
/* Game item struct to repesent in board */
|
||||
|
||||
struct game_item
|
||||
{
|
||||
int pos_x;
|
||||
int pos_y;
|
||||
};
|
||||
|
||||
/* Snake item struct to repesent in board */
|
||||
|
||||
struct snake_item
|
||||
{
|
||||
struct game_item tail[BOARDX_SIZE * BOARDY_SIZE];
|
||||
int tail_len;
|
||||
};
|
||||
|
||||
/****************************************************************************
|
||||
* Private Data
|
||||
****************************************************************************/
|
||||
|
||||
static const char g_board_path[] =
|
||||
CONFIG_GAMES_SNAKE_LED_MATRIX_PATH;
|
||||
|
||||
struct snake_item snake =
|
||||
{
|
||||
0
|
||||
};
|
||||
|
||||
struct game_item food =
|
||||
{
|
||||
0
|
||||
};
|
||||
|
||||
/* Game board to show */
|
||||
|
||||
uint32_t board[BOARDX_SIZE][BOARDY_SIZE] =
|
||||
{
|
||||
0
|
||||
};
|
||||
|
||||
/* Colors used in the game plus Black */
|
||||
|
||||
static const uint32_t pallete[] =
|
||||
{
|
||||
RGB24_BLACK,
|
||||
RGB24_BLUE,
|
||||
RGB24_CYAN,
|
||||
RGB24_RED,
|
||||
RGB24_WHITE,
|
||||
};
|
||||
|
||||
/****************************************************************************
|
||||
* Private Functions
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Name: dim_color
|
||||
*
|
||||
* Description:
|
||||
* Dim led color to handle brightness.
|
||||
*
|
||||
* Parameters:
|
||||
* val - RGB24 value of the led
|
||||
* dim - Percentage of brightness
|
||||
*
|
||||
* Returned Value:
|
||||
* Dimmed RGB24 value.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
static uint32_t dim_color(uint32_t val, float dim)
|
||||
{
|
||||
uint16_t r = RGB24RED(val);
|
||||
uint16_t g = RGB24GREEN(val);
|
||||
uint16_t b = RGB24BLUE(val);
|
||||
|
||||
float sat = dim;
|
||||
|
||||
r *= sat;
|
||||
g *= sat;
|
||||
b *= sat;
|
||||
|
||||
return RGBTO24(r, g, b);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Name: draw_board
|
||||
*
|
||||
* Description:
|
||||
* Draw the user board.
|
||||
*
|
||||
* Parameters:
|
||||
* fd - File descriptor for screen
|
||||
*
|
||||
* Returned Value:
|
||||
* None.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
static void draw_board(int fd)
|
||||
{
|
||||
uint32_t buffer[N_LEDS] =
|
||||
{
|
||||
0
|
||||
};
|
||||
|
||||
int result;
|
||||
uint32_t *bp = buffer;
|
||||
int x;
|
||||
int y;
|
||||
int rgb_val;
|
||||
int tmp;
|
||||
|
||||
for (x = 0; x < BOARDX_SIZE; x++)
|
||||
{
|
||||
for (y = 0; y < BOARDY_SIZE; y++)
|
||||
{
|
||||
rgb_val = pallete[board[x][y]];
|
||||
tmp = dim_color(rgb_val, 0.15);
|
||||
*bp++ = ws2812_gamma_correct(tmp);
|
||||
}
|
||||
}
|
||||
|
||||
lseek(fd, 0, SEEK_SET);
|
||||
|
||||
result = write(fd, buffer, 4 * N_LEDS);
|
||||
if (result != 4 * N_LEDS)
|
||||
{
|
||||
fprintf(stderr,
|
||||
"ws2812_main: write failed: %d %d\n",
|
||||
result,
|
||||
errno);
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Name: print_board
|
||||
*
|
||||
* Description:
|
||||
* Draw the board for debugging.
|
||||
*
|
||||
* Parameters:
|
||||
* None
|
||||
*
|
||||
* Returned Value:
|
||||
* None.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
#ifdef DEBUG_SNAKE_GAME
|
||||
static void print_board(void)
|
||||
{
|
||||
const char board_icons[] =
|
||||
{
|
||||
' ',
|
||||
'o',
|
||||
'O',
|
||||
'X'
|
||||
};
|
||||
|
||||
int row;
|
||||
int col;
|
||||
int tmp;
|
||||
int tmp_idx;
|
||||
|
||||
/* Clear screen */
|
||||
|
||||
printf("\e[1;1H\e[2J");
|
||||
|
||||
/* Print board */
|
||||
|
||||
for (row = 0; row < BOARDY_SIZE; row++)
|
||||
{
|
||||
for (tmp = 0; tmp < BOARDX_SIZE; tmp++)
|
||||
{
|
||||
printf("+--");
|
||||
}
|
||||
|
||||
printf("-+\n");
|
||||
printf("|");
|
||||
for (col = 0; col < BOARDX_SIZE; col++)
|
||||
{
|
||||
tmp_idx = board[row][col];
|
||||
printf(" %c ", board_icons[tmp_idx]);
|
||||
}
|
||||
|
||||
printf("|\n");
|
||||
}
|
||||
|
||||
for (tmp = 0; tmp < BOARDX_SIZE; tmp++)
|
||||
{
|
||||
printf("+--");
|
||||
}
|
||||
|
||||
printf("-+\n\n\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
/****************************************************************************
|
||||
* Name: move_snake
|
||||
*
|
||||
* Description:
|
||||
* Move the snake to 'dir' direction (L,R,U,D).
|
||||
*
|
||||
* Parameters:
|
||||
* dir - Direction to move
|
||||
*
|
||||
* Returned Value:
|
||||
* None.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
static void move_snake(int dir)
|
||||
{
|
||||
int prev_x = snake.tail[0].pos_x;
|
||||
int prev_y = snake.tail[0].pos_y;
|
||||
int prev_2x;
|
||||
int prev_2y;
|
||||
int i;
|
||||
|
||||
board[prev_x][prev_y] = SNAKE_TAIL;
|
||||
for (i = 1; i < snake.tail_len; i++)
|
||||
{
|
||||
prev_2x = snake.tail[i].pos_x;
|
||||
prev_2y = snake.tail[i].pos_y;
|
||||
snake.tail[i].pos_x = prev_x;
|
||||
snake.tail[i].pos_y = prev_y;
|
||||
prev_x = prev_2x;
|
||||
prev_y = prev_2y;
|
||||
}
|
||||
|
||||
board[prev_x][prev_y] = 0;
|
||||
|
||||
if (dir == DIR_LEFT)
|
||||
{
|
||||
snake.tail[0].pos_y--;
|
||||
}
|
||||
|
||||
if (dir == DIR_RIGHT)
|
||||
{
|
||||
snake.tail[0].pos_y++;
|
||||
}
|
||||
|
||||
if (dir == DIR_UP)
|
||||
{
|
||||
snake.tail[0].pos_x--;
|
||||
}
|
||||
|
||||
if (dir == DIR_DOWN)
|
||||
{
|
||||
snake.tail[0].pos_x++;
|
||||
}
|
||||
|
||||
/* Wrap around screen borders */
|
||||
|
||||
if (snake.tail[0].pos_x >= BOARDX_SIZE)
|
||||
{
|
||||
snake.tail[0].pos_x = 0;
|
||||
}
|
||||
|
||||
if (snake.tail[0].pos_x < 0)
|
||||
{
|
||||
snake.tail[0].pos_x = BOARDX_SIZE - 1;
|
||||
}
|
||||
|
||||
if (snake.tail[0].pos_y >= BOARDY_SIZE)
|
||||
{
|
||||
snake.tail[0].pos_y = 0;
|
||||
}
|
||||
|
||||
if (snake.tail[0].pos_y < 0)
|
||||
{
|
||||
snake.tail[0].pos_y = BOARDY_SIZE - 1;
|
||||
}
|
||||
|
||||
board[snake.tail[0].pos_x][snake.tail[0].pos_y] = SNAKE_HEAD;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Name: clear_board
|
||||
*
|
||||
* Description:
|
||||
* Clears the board
|
||||
*
|
||||
* Parameters:
|
||||
* None
|
||||
*
|
||||
* Returned Value:
|
||||
* None.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
static void clear_board(void)
|
||||
{
|
||||
int i;
|
||||
int j;
|
||||
|
||||
for (i = 0; i < BOARDX_SIZE; i++)
|
||||
{
|
||||
for (j = 0; j < BOARDY_SIZE; j++)
|
||||
{
|
||||
board[i][j] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Name: init_game
|
||||
*
|
||||
* Description:
|
||||
* Initializes game to start properly
|
||||
*
|
||||
* Parameters:
|
||||
* None
|
||||
*
|
||||
* Returned Value:
|
||||
* None.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
static void init_game(void)
|
||||
{
|
||||
snake.tail_len = 1;
|
||||
snake.tail[0].pos_x = BOARDX_SIZE / 2;
|
||||
snake.tail[0].pos_y = BOARDY_SIZE / 2;
|
||||
food.pos_x = rand() % BOARDX_SIZE;
|
||||
food.pos_y = rand() % BOARDY_SIZE;
|
||||
clear_board();
|
||||
|
||||
board[BOARDX_SIZE / 2][BOARDY_SIZE / 2] = SNAKE_HEAD;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Name: check_food_snake_collision
|
||||
*
|
||||
* Description:
|
||||
* Check if there is any collision between food or snake
|
||||
*
|
||||
* Parameters:
|
||||
* None
|
||||
*
|
||||
* Returned Value:
|
||||
* True(1) if there is collision, False(0) if not.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
static bool check_food_snake_collision(void)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
for (i = 0; i < snake.tail_len; i++)
|
||||
{
|
||||
if (snake.tail[i].pos_x == food.pos_x &&
|
||||
snake.tail[i].pos_y == food.pos_y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Name: check_collisions
|
||||
*
|
||||
* Description:
|
||||
* Check if there is any collision between food or snake itself
|
||||
*
|
||||
* Parameters:
|
||||
* None
|
||||
*
|
||||
* Returned Value:
|
||||
* True(1) if there is collision itself, False(0) if not.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
static int check_collisions(void)
|
||||
{
|
||||
int i = 0;
|
||||
bool end_game = false;
|
||||
bool food_col = false;
|
||||
|
||||
/* Collision with itself (game over) */
|
||||
|
||||
for (i = 1; i < snake.tail_len; i++)
|
||||
{
|
||||
if (snake.tail[i].pos_x == snake.tail[0].pos_x &&
|
||||
snake.tail[i].pos_y == snake.tail[0].pos_y)
|
||||
{
|
||||
end_game = true;
|
||||
}
|
||||
}
|
||||
|
||||
/* Collision with food (eating food) */
|
||||
|
||||
food_col = check_food_snake_collision();
|
||||
if (food_col)
|
||||
{
|
||||
snake.tail_len++;
|
||||
|
||||
while (food_col)
|
||||
{
|
||||
food.pos_x = rand() % BOARDX_SIZE;
|
||||
food.pos_y = rand() % BOARDY_SIZE;
|
||||
food_col = check_food_snake_collision();
|
||||
}
|
||||
}
|
||||
|
||||
board[food.pos_x][food.pos_y] = FOOD;
|
||||
return end_game;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Public Functions
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* snake_main
|
||||
****************************************************************************/
|
||||
|
||||
int main(int argc, FAR char *argv[])
|
||||
{
|
||||
bool game_over;
|
||||
struct input_state_s input_st;
|
||||
int board_fd = -1;
|
||||
int last_dir = DIR_NONE;
|
||||
int ret = ERROR;
|
||||
int i;
|
||||
int idx;
|
||||
int board_x;
|
||||
int board_y;
|
||||
struct snake_item prev_snake =
|
||||
{
|
||||
0
|
||||
};
|
||||
|
||||
srand(time(NULL));
|
||||
|
||||
/* Open the output device driver */
|
||||
|
||||
board_fd = open(g_board_path, O_RDWR);
|
||||
if (board_fd < 0)
|
||||
{
|
||||
int errcode = errno;
|
||||
fprintf(stderr, "ERROR: Failed to open %s: %d\n",
|
||||
g_board_path, errcode);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
dev_input_init(&input_st);
|
||||
|
||||
/* Draw the empty board to user */
|
||||
|
||||
restart:
|
||||
init_game();
|
||||
draw_board(board_fd);
|
||||
|
||||
input_st.dir = DIR_NONE;
|
||||
game_over = false;
|
||||
|
||||
while (!game_over)
|
||||
{
|
||||
#ifdef DEBUG_SNAKE_GAME
|
||||
print_board();
|
||||
#endif
|
||||
draw_board(board_fd);
|
||||
|
||||
last_dir = input_st.dir;
|
||||
ret = ERROR;
|
||||
|
||||
while (ret == ERROR)
|
||||
{
|
||||
ret = dev_read_input(&input_st);
|
||||
}
|
||||
|
||||
/* Check if input creates collision */
|
||||
|
||||
if ((last_dir == DIR_LEFT && input_st.dir == DIR_RIGHT) ||
|
||||
(last_dir == DIR_RIGHT && input_st.dir == DIR_LEFT) ||
|
||||
(last_dir == DIR_UP && input_st.dir == DIR_DOWN) ||
|
||||
(last_dir == DIR_DOWN && input_st.dir == DIR_UP))
|
||||
{
|
||||
input_st.dir = last_dir;
|
||||
}
|
||||
|
||||
if (input_st.dir == DIR_NONE)
|
||||
{
|
||||
input_st.dir = last_dir;
|
||||
}
|
||||
|
||||
memcpy(&prev_snake, &snake, sizeof(struct snake_item));
|
||||
|
||||
move_snake(input_st.dir);
|
||||
|
||||
game_over = check_collisions();
|
||||
|
||||
if (game_over)
|
||||
{
|
||||
/* Lets do a blinking effect */
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
/* Draw the board with the pieces */
|
||||
|
||||
for (idx = 0; idx < prev_snake.tail_len; idx++)
|
||||
{
|
||||
board_x = prev_snake.tail[idx].pos_x;
|
||||
board_y = prev_snake.tail[idx].pos_y;
|
||||
board[board_x][board_y] = BLINK;
|
||||
}
|
||||
|
||||
draw_board(board_fd);
|
||||
usleep(100000);
|
||||
|
||||
/* Draw the board without the pieces */
|
||||
|
||||
board[prev_snake.tail[0].pos_x][prev_snake.tail[0].pos_y] =
|
||||
SNAKE_HEAD;
|
||||
for (idx = 1; idx < snake.tail_len; idx++)
|
||||
{
|
||||
board_x = prev_snake.tail[idx].pos_x;
|
||||
board_y = prev_snake.tail[idx].pos_y;
|
||||
board[board_x][board_y] = SNAKE_TAIL;
|
||||
}
|
||||
|
||||
draw_board(board_fd);
|
||||
usleep(100000);
|
||||
}
|
||||
|
||||
usleep(500000);
|
||||
}
|
||||
|
||||
usleep(85000);
|
||||
}
|
||||
|
||||
printf("Game Over! Score: %d", (snake.tail_len * 10));
|
||||
|
||||
printf("Please press left key to exit or other keys to restart\n");
|
||||
usleep(1000000);
|
||||
|
||||
input_st.dir = DIR_NONE;
|
||||
ret = ERROR;
|
||||
while (ret == ERROR && input_st.dir == DIR_NONE)
|
||||
{
|
||||
ret = dev_read_input(&input_st);
|
||||
}
|
||||
|
||||
if (input_st.dir != DIR_LEFT)
|
||||
{
|
||||
goto restart;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue