games/cgol: Add Conway's Game of Life

This commit introduces a new application, Conway's Game of Life (or
`cgol`). It is a simple frame buffer rendering application that makes
for an interesting, animated visual.

Signed-off-by: Matteo Golin <matteo.golin@gmail.com>
This commit is contained in:
Matteo Golin 2025-11-09 23:15:15 -05:00 committed by Xiang Xiao
parent 9bbc2fe1e4
commit 31d567e880
4 changed files with 1198 additions and 0 deletions

80
games/cgol/Kconfig Normal file
View file

@ -0,0 +1,80 @@
#
# For a description of the syntax of this configuration file,
# see the file kconfig-language.txt in the NuttX tools repository.
#
config GAMES_CGOL
bool "Conway's Game of Life"
depends on VIDEO_FB
default n
---help---
Enable Conway's Game of Life.
if GAMES_CGOL
config GAMES_CGOL_PROGNAME
string "Program name"
default "cgol"
---help---
This is the name of the program that will be used when the NSH ELF
program is installed.
config GAMES_CGOL_PRIORITY
int "CGOL task priority"
default 100
config GAMES_CGOL_STACKSIZE
int "CGOL stack size"
default DEFAULT_TASK_STACKSIZE
config GAMES_CGOL_FBDEV
string "CGOL frame buffer device path"
default "/dev/fb0"
---help---
The frame buffer device path that will be used by default for rendering.
Device path can still be selected from first command line argument.
config GAMES_CGOL_DBLBUF
bool "CGOL double buffered"
default n
---help---
If enabled, CGOL will allocate enough RAM for a 'second frame buffer'.
Rendering will be done to this buffer and copied to the real frame
buffer once complete. This is necessary for some devices, but requires
a lot more memory.
config GAMES_CGOL_MAPWIDTH
int "Map width"
range 1 500000
default 256
---help---
This is the width of the game map. It must be greater than or equal to
the width of the frame buffer. It must also be a multiple of the target
device's `sizeof(unsigned int) * 8`.
config GAMES_CGOL_MAPHEIGHT
int "Map height"
range 1 500000
default 256
---help---
This is the height of the game map. It must be greater than or equal to
the height of the frame buffer.
config GAMES_CGOL_FRAMEDELAY
int "Microseconds between frames"
range 0 10000000
default 0
---help---
This adds a delay between frames in microseconds. If the render is too
fast for you to "enjoy", then you can slow it down with this.
config GAMES_CGOL_DENSITY
int "Cell density"
range 1 10000
default 6
---help---
The initial cell density to populate the map with. The map will be
randomly initialized with `TOTAL_CELLS * (1 / density)` cells, not
accounting for overlap.
endif

25
games/cgol/Make.defs Normal file
View file

@ -0,0 +1,25 @@
############################################################################
# apps/games/cgol/Make.defs
#
# SPDX-License-Identifier: Apache-2.0
#
# Licensed to the Apache Software Foundation (ASF) under one or more
# contributor license agreements. See the NOTICE file distributed with
# this work for additional information regarding copyright ownership. The
# ASF licenses this file to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance with the
# License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations
# under the License.
#
############################################################################
ifneq ($(CONFIG_GAMES_CGOL),)
CONFIGURED_APPS += $(APPDIR)/games/cgol
endif

36
games/cgol/Makefile Normal file
View file

@ -0,0 +1,36 @@
############################################################################
# apps/games/cgol/Makefile
#
# SPDX-License-Identifier: Apache-2.0
#
# Licensed to the Apache Software Foundation (ASF) under one or more
# contributor license agreements. See the NOTICE file distributed with
# this work for additional information regarding copyright ownership. The
# ASF licenses this file to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance with the
# License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations
# under the License.
#
############################################################################
include $(APPDIR)/Make.defs
# Snake game info
PROGNAME = $(CONFIG_GAMES_CGOL_PROGNAME)
PRIORITY = $(CONFIG_GAMES_CGOL_PRIORITY)
STACKSIZE = $(CONFIG_GAMES_CGOL_STACKSIZE)
MODULE = $(CONFIG_GAMES_CGOL)
# CGOL application
MAINSRC = cgol_main.c
include $(APPDIR)/Application.mk

1057
games/cgol/cgol_main.c Normal file

File diff suppressed because it is too large Load diff